Linked by Thom Holwerda on Thu 6th Sep 2012 21:32 UTC, submitted by MOS6510
Thread beginning with comment 534233
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
On mobiles, Objective-C is moving to ARC (reference counting) and WP8 is having C++ with the CX extensions which make use of reference counting, alongside the usual .NET runtime.
On the Android, while you can make use of the NDK, actually the whole userspace is Dalvik VM based, even when calling the APIs from C or C++. So the only way to avoid the GC is by using the NDK only APIs, which restrict you to games which don't interact with another applications.
RE[6]: yes... but why?
by dorin.lazar on Fri 7th Sep 2012 11:08
in reply to "RE[5]: yes... but why?"





Member since:
2006-12-15
You might be amazed, but performance matters. On the mobile phones, where it saves batter, on the server, where it's not always easy to add extra RAM or processing power. That 10% can be vital.
Performance matters, all the time.