Linked by Thom Holwerda on Thu 13th Sep 2012 21:44 UTC
General Development "We are proud to announce the open source release of J2ObjC, a Google-authored translator that converts Java source code into Objective-C source for iPhone/iPad applications. J2ObjC enables Java code to be part of an iOS application's build, as no editing of the generated files is necessary. The goal is to write an application's non-UI code (such as data access, or application logic) in Java, which can then be shared by Android apps, web apps (using GWT), and iOS." Huh.
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seriously?
by Nelson on Thu 13th Sep 2012 22:47 UTC
Nelson
Member since:
2005-11-29

Just use Mono with MonoTouch and MonoDroid

Reply Score: 2

RE: seriously?
by satsujinka on Thu 13th Sep 2012 23:19 in reply to "seriously?"
satsujinka Member since:
2010-03-11

That sounds far too much like spreading a disease to me. Also you should stop kissing robots, they don't need your mono :p

Reply Parent Score: 0

RE: seriously?
by darknexus on Fri 14th Sep 2012 02:58 in reply to "seriously?"
darknexus Member since:
2008-07-15

Just use Mono with MonoTouch and MonoDroid

What, and add a bunch of bloat to my app? No thanks. The default system APIs can already add enough of that and, especially in the case of Android apps, they really don't need to be any slower. Write once, run everywhere doesn't really work as well as most people seem to think.

Reply Parent Score: 1

RE[2]: seriously?
by Nelson on Fri 14th Sep 2012 03:29 in reply to "RE: seriously?"
Nelson Member since:
2005-11-29

What bloat? Size? Performance? I've found it adds a few MBs to size, but performance isn't really severely impacted.

Start up? Slightly, but you can get around that in well documented ways.

The upside? The Mono JIT is dramatically FASTER than Dalvik. So, no, actually, if anything it makes your app more responsive.

Plus, write once run anywhere was never the intention. The intention is code sharing. Write platform agnostic back end code and write a native front end for Android, iOS, Windows Phone, Windows 8, WPF, and OSX (MonoMac or Silverlight)

.NET is the only platform enabling actual, real world, non made up, cross platform developer productivity.

It'd help if you tried it once in a while.

Reply Parent Score: 4

RE[2]: seriously?
by zima on Fri 14th Sep 2012 05:42 in reply to "RE: seriously?"
zima Member since:
2005-07-06

>Just use Mono with MonoTouch and MonoDroid
What, and add a bunch of bloat to my app? No thanks. The default system APIs can already add enough of that and, especially in the case of Android apps, they really don't need to be any slower. Write once, run everywhere doesn't really work as well as most people seem to think.

Meanwhile & pushing aside prejudices, the facts seem to be that ~Mono is the way which quite possibly gives most straightforward multi-platform capabilities with nice performance (adequate for that most demanding category: games), and numerous multi-platform examples in appstores - some of them quite high-profile (Bastion, for example - Xbox, Windows, iOS, OSX, Linux Humble Bundle)

http://monogame.codeplex.com/

Edited 2012-09-14 05:48 UTC

Reply Parent Score: 2