Linked by Thom Holwerda on Thu 13th Sep 2012 21:44 UTC
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Member since:
2005-07-06
What, and add a bunch of bloat to my app? No thanks. The default system APIs can already add enough of that and, especially in the case of Android apps, they really don't need to be any slower. Write once, run everywhere doesn't really work as well as most people seem to think.
Meanwhile & pushing aside prejudices, the facts seem to be that ~Mono is the way which quite possibly gives most straightforward multi-platform capabilities with nice performance (adequate for that most demanding category: games), and numerous multi-platform examples in appstores - some of them quite high-profile (Bastion, for example - Xbox, Windows, iOS, OSX, Linux Humble Bundle)
http://monogame.codeplex.com/
Edited 2012-09-14 05:48 UTC