Linked by Thom Holwerda on Fri 28th Sep 2012 21:51 UTC, submitted by MOS6510
General Development "When I started writing programs in the late 80s it was pretty primitive and required a lot of study and skill. I was a young kid doing this stuff, the adults at that time had it even worse and some of them did start in the punch card era. This was back when programmers really had to earn their keep, and us newer generations are losing appreciation for that. A generation or two ago they may have been been better coders than us. More importantly they were better craftsmen, and we need to think about that." I'm no programmer, but I do understand that the current crop of programmers could learn a whole lot from older generations. I'm not going to burn my fingers on if they were better programmers or not, but I do believe they have a far greater understanding of the actual workings of a computer. Does the average 'app developer' have any clue whatsoever about low-level code, let alone something like assembly?
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I think visualising the problem first is what separates the good from the bad developers.

I am trying to get our junior developer to break down problems into a set of steps. I sat him down with me and went through what I was doing and why.

He just wrote everything down, completely missing the overall point.

While I rarely write a lot of pseudo-code anymore, I normally have a diagram, set of rough steps or something similar I wrote first to get the problem well understood in my head.

Edited 2012-09-30 13:28 UTC

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