Linked by Thom Holwerda on Tue 23rd Oct 2012 19:12 UTC
Apple It's one of those days again: Apple held a product announcement today, announcing several new products. The most important of which was rumoured about for a long time now: a smaller iPad. It's called the iPad mini, and has the potential to become the best-selling iPad - and thus, the best selling tablet.
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More extremely stupid statements from Thom
by Sabon on Thu 25th Oct 2012 18:05 UTC
Member since:

Thom has a penchant for writing very good statements and following them up with extremely stupid statements.

One example of the latter is, "The iPad mini has all the specifications we already knew. It has a 7.9" display, with a rather paltry 1024x768 display. Because iOS doesn't support different resolutions very well, Apple had no choice but to sit at the bottom of the barrel here..."

Apparently Thom doesn't listen very well as to why Apple sticks to certain screen resolutions.

One of the keys to making developers happy for the company that makes devices to not make life any more head banging than needs be. Steve Jobs (and I) feels that keeping the number of resolutions you support on mobile devices allows the developer less headaches by a long shot when creating their graphics.

Android is a huge mess when it comes to device resolutions. There is nothing approaching a standard. That is good if you have one developing creating one product and he wants resolution "A". Well, resolution A may only be good for that one developer. It might be a horrible one for everyone else.

Android seems to be using the noodle cooking method where you keep throwing noodles at the wall until something sticks and you know you are done.

Actually both Android device makers and Apple do the same thing. The difference is that Apple did it within the company and Android is continuing to do it out there in the world.

Ask any developer how much they like developing for Android when it comes to screen graphics and supporting multiple devices. Most will tell you that it is very frustrating and head banging to support the more than 15 resolutions that different Android devices have. Whereas they only have to worry about three when it comes to iOS devices, and then each are just multiples of the lowest.

Too bad that Apple couldn't have gotten past Beta with Siri like they did with screen resolutions. But then Siri is a lot harder to do.

Reply Score: 1

Kochise Member since:

Well, it's like coding iStuff in the old fashioned "pixel" scale, while Android and OpenGL provides "viewport" scale (from -1 to 1). Modern OS do use the DPI factor to adapt UI size to the screen resolution, strange that Apple still cannot cope with just an arithmetical operation to adapt any "viewport" sale to any "pixel" resolution.


Reply Parent Score: 2