To read all comments associated with this story, please click here.
I've gotten a strong sense from the writings of the folks involved with the Raspberry Pi project that they perceive the current generation of students to be nearly a lost cause. They feel that kids today couldn't care less about programming and circuit design, as long as their shiny iDevices can get a wireless signal.
I seriously hope that isn't true, but unfortunately my (admittedly limited) experience with children today bears it out. Instead of playing a real guitar or drums, kids are playing with Rock Band controllers. Instead of building their own kit computers or learning to program with BASIC or JavaScript, they are struggling to understand Legos and improving their score in FPS games on the Xbox.
That isn't to say that such activities are a bad thing; rather, it's that the raw desire to learn seems to be diminished by the immediate availability of mass media. Our children have become easily bored consumers with little drive to understand what makes their toys tick. I know that some may consider that a gross generalization but in many ways it rings true.
That's one of the things I like about the Raspberry Pi project; its original intent was as a learning tool for anyone of any age, but especially accessible to youths of today. I really wish groups like the Boy Scouts and Girl Scouts would seize the opportunity to use it as a bridge into the modern world of hobby computing.
To be fair with the current generation, i would say that it worked always that way.
Only a very, very, really small segment of the total population ever bothered themselves to understand how anything works unless obliged by their professions after they come to age, regardless of the generation.
The difference today is that, as a kid, you have more "off the shelf" fun, as long our parents has the money. I kind of envy the current gen of kids, because even as adult, i want to play with some of their "toys".
Morgan,
+1
I learned so much myself because we had friends that ran a computer business. I worked there (albeit unpaid) while I was in high school. I was able to build my own machines from parts because of that experience.
I wonder how many families there are today who don't have a user programmable computer in the house at all? Modern tablets and xboxes aren't anywhere near as good at teaching technology, they are far cry from the likes of one laptop per child, which encouraged software tinkering rather than prohibiting it.
That's great for you, but the vast majority aren't in your shoes. Being personally familiar with it, the American school system fails completely at teaching anything even slightly complicated. For example, even though I was put on a "fast track" for math I was never presented with the math to do 3D work. My highschool didn't even offer linear algebra! I probably could have done the electronics courses in high school to learn to design circuits, but that option certainly wasn't available before that, meaning at best the school system started offering this kind of stuff at 14 or 15 (at 8 they were still trying to teach multiplication!)
You're asking too much from education system. If you want to learn something, nobody can stop you (except religion issues). At 16 a lot of my friends were fluent asm coders.
For example, even though I was put on a "fast track" for math I was never presented with the math to do 3D work.
The base "math to do 3D work" could be learned in a several days.
Why didn't you tried to open a book at least?
Edited 2012-10-28 15:44 UTC





Member since:
2006-03-27
I could grasp this stuff when I was 8 or 9. At 16 I was on the way to design digital and analog electronic boards, and knew enough math to develop a 3D engine. Come on!