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There are a few nethack kind of games, but nothing like AD&D or Ultima, which to me seem simpler to make than all those 3D and pseudo-3D games.
The AD&D combat system was very advanced and the battlegrounds were very large. Ultima VI's battle system was nice, but much more limited in attacks 'n' spells although I prefer Ultima's way of moving about (outside of battle) compared to AD&D's 3D dungeons (too lazy to make maps).
Yeah, the fake-3D, first-person perspective of the AD&D games was annoying. But nothing comes close to the battles.
I don't mind the isotonic (sp?) pseudo-3D of the later AD&D games (like Icewind Dale). I just can't stand the realtime combat. It doesn't work for parties of more than 2 characters fighting more than 2 characters. Adding a "pause" feature doesn't make it any better.
I can't believe that no one has remade the old turn-based RPGs for touchscreens. Even NES classics like the Dragon Warrior games would translate well to iOS/Android. And remakes of the AD&D games without the pseudo-FPS travel would port really well.
Alas, it seems we're all doomed to drown in tower defense spinoffs and remakes of gorillas.bas.





Member since:
2005-07-11
I would absolutely *LOVE*, and even PAY FOR, a modern-day RPG that included proper turn-based combat like the old AD&D/Forgotten Realms games. There's really no better way to handle combat for a party of 6 characters going up against dozens of enemies.
I hate the pseudo-realtime+pause that all the modern RPGs are moving toward.
Seems to me that touchscreen devices would be perfect for this style of game. Yet, no one has come out with one (that I can find, anyway).
Edited 2012-10-29 19:53 UTC