Linked by Thom Holwerda on Mon 29th Oct 2012 14:54 UTC
Games It's already been out for iOS for a while, but today, Android users can join in on this piece of gaming history as well. Chrono Trigger, arguably one of the best - if not the best - games ever made has just been released for Android. Whether you ascribe to that position or not, this 1995 SNES classic from Square was revolutionary in many ways (oh the music...), and you owe it to yourself to give it a go. It's EUR 7.99, which isn't cheap, but trust me: it's worth it. My Nexus 7 just became even more useful.
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RE[2]: Comment by MOS6510
by MOS6510 on Mon 29th Oct 2012 21:16 UTC in reply to "RE: Comment by MOS6510"
MOS6510
Member since:
2011-05-12

There are a few nethack kind of games, but nothing like AD&D or Ultima, which to me seem simpler to make than all those 3D and pseudo-3D games.

The AD&D combat system was very advanced and the battlegrounds were very large. Ultima VI's battle system was nice, but much more limited in attacks 'n' spells although I prefer Ultima's way of moving about (outside of battle) compared to AD&D's 3D dungeons (too lazy to make maps).

Reply Parent Score: 2

RE[3]: Comment by MOS6510
by phoenix on Mon 29th Oct 2012 23:01 in reply to "RE[2]: Comment by MOS6510"
phoenix Member since:
2005-07-11

Yeah, the fake-3D, first-person perspective of the AD&D games was annoying. But nothing comes close to the battles.

I don't mind the isotonic (sp?) pseudo-3D of the later AD&D games (like Icewind Dale). I just can't stand the realtime combat. It doesn't work for parties of more than 2 characters fighting more than 2 characters. Adding a "pause" feature doesn't make it any better.

I can't believe that no one has remade the old turn-based RPGs for touchscreens. Even NES classics like the Dragon Warrior games would translate well to iOS/Android. And remakes of the AD&D games without the pseudo-FPS travel would port really well.

Alas, it seems we're all doomed to drown in tower defense spinoffs and remakes of gorillas.bas.

Reply Parent Score: 2

RE[4]: Comment by MOS6510
by Thom_Holwerda on Mon 29th Oct 2012 23:33 in reply to "RE[3]: Comment by MOS6510"
Thom_Holwerda Member since:
2005-06-29

I don't mind the isotonic (sp?) pseudo-3D of the later AD&D games (like Icewind Dale). I just can't stand the realtime combat. It doesn't work for parties of more than 2 characters fighting more than 2 characters. Adding a "pause" feature doesn't make it any better.


Try Dragon Age: Origins. The manual programming of each individual party member, including the ability to still take control of them if needed, is pure gold (for me).

Reply Parent Score: 1