Linked by Thom Holwerda on Mon 29th Oct 2012 14:54 UTC
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RE[3]: Comment by MOS6510
by phoenix on Mon 29th Oct 2012 23:01
in reply to "RE[2]: Comment by MOS6510"
Yeah, the fake-3D, first-person perspective of the AD&D games was annoying. But nothing comes close to the battles.
I don't mind the isotonic (sp?) pseudo-3D of the later AD&D games (like Icewind Dale). I just can't stand the realtime combat. It doesn't work for parties of more than 2 characters fighting more than 2 characters. Adding a "pause" feature doesn't make it any better.
I can't believe that no one has remade the old turn-based RPGs for touchscreens. Even NES classics like the Dragon Warrior games would translate well to iOS/Android. And remakes of the AD&D games without the pseudo-FPS travel would port really well.
Alas, it seems we're all doomed to drown in tower defense spinoffs and remakes of gorillas.bas.
RE[4]: Comment by MOS6510
by Thom_Holwerda on Mon 29th Oct 2012 23:33
in reply to "RE[3]: Comment by MOS6510"
I don't mind the isotonic (sp?) pseudo-3D of the later AD&D games (like Icewind Dale). I just can't stand the realtime combat. It doesn't work for parties of more than 2 characters fighting more than 2 characters. Adding a "pause" feature doesn't make it any better.
Try Dragon Age: Origins. The manual programming of each individual party member, including the ability to still take control of them if needed, is pure gold (for me).





Member since:
2011-05-12
There are a few nethack kind of games, but nothing like AD&D or Ultima, which to me seem simpler to make than all those 3D and pseudo-3D games.
The AD&D combat system was very advanced and the battlegrounds were very large. Ultima VI's battle system was nice, but much more limited in attacks 'n' spells although I prefer Ultima's way of moving about (outside of battle) compared to AD&D's 3D dungeons (too lazy to make maps).