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Uhhh...how am I "angry" by pointing out something isn't bloated? And are you talking about the 32bit, or the 64bit? Because I have noticed there is a difference as far as memory usage. i just launch the store front and with it AND the taskbar window showing my friends list its using a whopping...180Mb..okay...and?
Lets face it, you're not gaming on anything less than 2Gb anymore, not unless you just like to watch your HDD swap, heck even my $350 netbook has 8Gb now, so Valve spending the time and money to try to shave a few Mb off frankly would just be a wasted effort, as most gamers simply won't notice. And remember Win 7 shows programs using a little more RAM than they actually do, its just the new way that Win 7 figures in shared bytes and private bytes into a program whereas XP only counted private. If you use something like process explorer you can see the difference in the performance tab, Win 7 gives a program more memory based on its highest private byte usage, which is smart as it means a program is less likely to need more allocated to it later, but it does make programs look a little "fatter" than they actually are. Heck I've only got 4 tabs open in Dragon, none of them videos or ads, and its using more memory than Steam.
And Steam isn't "just a front end" as it has to 1.- Have the ability to "call home" to autoupdate friends lists, 2.- Autoupdate ALL the games you have, 3.- To manage presales and time limits. 4.- To sync saves and screencaps to and from their servers. So its only natural that as your games list grows its gonna have to do more to keep all those games up to date and sync your saves to and from the desktop. I have around 50 titles in mine, many released in the last year, and I can tell you that Steam is having to do a LOT of patching just to keep me up to date, heck TF 2 probably gets patches 3 or more times a week from what I've seen.
And thanks for telling me about Batman, I'll have to remember to avoid that one. I bit the bullet on Bioshock II and Bulletstorm but having to fight the horrible UI that is GFWL is truly a pain, as I'm sure you know. I can't say anything about Windows accounts since i just built my boys their own machines, but I assume you just log out of your account and the other person logs in with theirs, yes? I can understand why they ignore user accounts though, MSFT has never been friendly about tying things to Windows login, which is why so many corps have to use login scripts. And of course with Win 8 they are trying to tie everything to Live and their own appstore so even if valve had managed to get it to work before they'd probably be cut off now.
But if you have some good ideas please share them with valve, they do have one of the most responsive forums I've seen around and their devs do seem to care about making things easier. Again this is in contrast to GFWL where I ended up getting a dozen "Why don't you like the X360?" when I pointed out how Games for WINDOWS should actually show me WINDOWS games...sigh. At least when I have a problem with Steam I get somebody that is actually helpful and understood the software, dealing with GFWL support was worse than Dell..ugh.
How the heck do you get updates so often? I have ~150 games on my collection and I receive updates only about twice a month.
Let's say user1 logs into Windows, and then logs into Steam with user1steam - account. He plays a while, then logs out of Windows, and user2 logs in. When user2 logs in to Windows and fires up Steam Steam still tries to log in as user1steam instead of noticing that it's an entirely different user account that's in use now.
That is terribly annoying on a computer that is used by multiple people.
It's got nothing to do with MSFT or login scripts. As I said, I have ~150 games in my Steam collection and most of them honor the user accounts - thing just fine. Steam, on the other hand, is still stuck in the Windows '95 - days.
I have, and that is actually one thing I've seen quite a few other people wanting, too, but Valve just hasn't seemed too interested in having to re-work most of their client. I understand it's a lot of work, but still, I hope they'll come around to it some day.





Member since:
2006-02-15
Why are you constantly so damn angry? Cool down a little, you're going to pop a vein! :o
Because it is. With no window open, with no download, no chat, no nothing going on it takes 87 megabytes on RAM, and when I open the main window RAM-usage jumps to 147 megabytes.
False. It is not a gaming platform per se. It's merely a front-end to the Steam website plus chat and the necessities needed to manage one's games and applications. Oh, and Steam DRM, which actually doesn't take much more than a mere few megabytes.
Apples and oranges. You're comparing a store front-end to games.
That I agree with, but then again, that was never questioned by anyone.
I actually have several ones. One of my favorites is Batman: Arkham Asylum, which is unfortunately spoiled a bit by GFWL.
I have actually a lot of small niggles and complaints about it. One of the things that often bothers me is how it completely ignores Windows user accounts.