Linked by Thom Holwerda on Sat 3rd Nov 2012 01:11 UTC, submitted by Panajev
Apple "Earlier this week Apple fired Scott Forstall, the architect of its iOS platform, and handed his duties over to the company's chief industrial designer, Jonathan Ive. Ive and Forstall had an infamously chilly working relationship, and one of their biggest disagreements was over the role of so-called 'skeuomorphic' design in Apple's products. Forstall, like his mentor Steve Jobs, favored it; Ive disliked it. To many observers, Forstall's forced exit looks like a vindication of Ive's stance. But if he wants to continue Apple's enviable trend of innovation, he'd be a fool to throw the baby of skeuomorphism out with Forstall's bathwater." Hoped for a thorough article on the benefits of skeuomorphism - got the age-old and intrinsically invalid excuse 'because it sells'. Windows isn't he best desktop operating system because it sells so well. Lady Gaga isn't the best artist because she sells a lot of records. This argument is never valid, has zero value, and adds nothing to what should be an interesting discussion.
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RE: Subconscious signal
by quackalist on Sat 3rd Nov 2012 07:17 UTC in reply to "Subconscious signal"
Member since:

hmm, So those who don't find skeuomorphism attractive are somehow perverse. Don't buy it or the idea it's removal would end Apples commercial success.

Personally, I find skeuomorphism has a place in design just not the absurd level it's reached at Apple. Besides, and I suppose this is even more subjective, so many of them just suck. They look crap and dated which doesn't mean skeuomorphism is bad in-itself just Apples design team really suck at visuals.

Reply Parent Score: 1

RE[2]: Subconscious signal
by Panajev on Sat 3rd Nov 2012 09:03 in reply to "RE: Subconscious signal"
Panajev Member since:

The interesting thing in the article is that the argument "it is good because it sells" is not the argument put forth by the person writing the article and not the reason I submitted it. Confuting an argument by misrepresenting it is the textbook definition of strawman right?

If you wanted to stretch things you could cut a few parts in the following argument (which is similar to the argument made about OSX and iOS by the article writer), re-arrange it, and call it a day

"skeuomorphism can lead to visually pleasing and familiar UI's (when not abused) --> iOS is liked because it has a well designed, mostly very coherent, familiar UI and does use skeumorphic elements in a few places --> iOS sells because it has some good qualities, nice UI being one of them"

Reply Parent Score: 4

Bill Shooter of Bul Member since:

I really don't understand the argument, could you possibly fill in the blanks left by the author?

Where is skuemorphic design good? Showing concrete examples would be a good thing. I think he briefly touched on the calculator in ios. How is the ios calculator better as a calculator because of its design than the one in android? There are only so many ways to do a calculator, almost all of the obvious ones are intuitive to anyone who's ever used one. I've only seen bad skeu, never good.

Reply Parent Score: 0