Linked by Thom Holwerda on Fri 9th Nov 2012 22:11 UTC
Linux "The result of almost a year of development by NVIDIA, Valve and other game developers, the new GeForce R310 drivers are designed to give GeForce customers the best possible Linux-based PC gaming experience - and showcase the enormous potential of the world's biggest open-source operating system." Like I said: something is happening here. No, not all problems will be solved overnight - but something is happening here, and you have to start somewhere. The fact that several gaming companies and NVIDIA are working together on this is a very clear sign that commitments have been made.
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RE[2]: Nice
by tidux on Sat 10th Nov 2012 14:12 UTC in reply to "RE: Nice"
tidux
Member since:
2011-08-13

Oh for fuck's sake. It's not "being stubborn," it's "protecting the integrity of the kernel's license." As for NVIDIA, if they don't have the rights to make proper open drivers for their own goddamn hardware, that's their fault. Don't blame the kernel devs for this one.

Reply Parent Score: 2

RE[3]: Nice
by Gusar on Sat 10th Nov 2012 14:54 in reply to "RE[2]: Nice"
Gusar Member since:
2010-07-16

"Protecting the integrity" by allowing some closed blobs to use dma-buf but not nvidia? Yes, all the SoC drivers that use dma-buf are closed. Sure they have a GPL component in the kernel, which is how they're allowed to use dma-buf, but that component won't do you much without the userspace blobs.

So there's no "protecting integrity" or "making a moral stance" or anything by keeping Nvidia out. It's that some vendors have managed to isolate just enough of their driver into a GPL component, while Nvidia can't because of how their driver is put together.

Also, the first two versions of dma-buf did not have those symbols exported as gpl-only: http://lists.freedesktop.org/archives/dri-devel/2012-October/029107...

Reply Parent Score: 3