Linked by Howard Fosdick on Sat 24th Nov 2012 17:52 UTC
Thread beginning with comment 543813
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
News
Linked by Thom Holwerda on 05/22/13 22:23 UTC
Linked by Thom Holwerda on 05/22/13 13:38 UTC
Linked by Thom Holwerda on 05/22/13 13:30 UTC, submitted by JRepin
Linked by Thom Holwerda on 05/21/13 22:06 UTC
Linked by Thom Holwerda on 05/21/13 21:45 UTC
Linked by Thom Holwerda on 05/21/13 15:53 UTC
Linked by Thom Holwerda on 05/20/13 22:43 UTC
Linked by Thom Holwerda on 05/20/13 21:50 UTC
Linked by Thom Holwerda on 05/19/13 23:15 UTC
Linked by Thom Holwerda on 05/19/13 23:11 UTC, submitted by Drumhellar
More News »
Sponsored Links



Member since:
2005-07-06
It's possibly perceived as much easier and/or cheaper (also with support, when some/many "average users" ~accidentally go too low) to lock things down ...or maybe the idea, for parent companies behind some platforms, is to not have too many outside devs able to compete with them?
Edited 2012-12-01 09:59 UTC