Linked by Thom Holwerda on Wed 28th Nov 2012 15:17 UTC
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RE[15]: Comment by MOS6510
by zima on Mon 3rd Dec 2012 12:43
in reply to "RE[14]: Comment by MOS6510"
Isn't blockiness part of the charm?
Though seriously, sure, it can be seen as a sort of hardware anti-aliasing... PS1 games definitely looked better "live" than on magazine screenshots (kinda opposite to 3D PC games of the era; the era of first 3D accelerators, and of low-res textures turned into soap)
RE[16]: Comment by MOS6510
by MOS6510 on Mon 3rd Dec 2012 12:48
in reply to "RE[15]: Comment by MOS6510"
Screenshots of ACE (Commodore 64) looked very nice, but when playing the game it was a different story.
The graphics were still the same, but enemy planes ignored the rules of well, reality. Their animations were bad, but what made it worse is that they could fly in squares in a very restricted area. It was more like they were jumping all over the place, the computer picking an almost random picture of them and displaying that.





Member since:
2011-05-12
I guess blurriness does help fight blockiness due to low resolution pixel graphics.