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I'm no Mac expert so I don't know what they are up to. The basic concept is to download TTF fonts (probably preprocessed) into the GPU. You then give the GPU a string of text and a rectangle in your coordinate system. As that rectangle is transformed by the display system the GPU would generate the best text possible (including subpixel rendering) without application involvement.
This is not giving the GPU a texture with the glyphs on it and then scaling. The GPU has the equations for the fonts, transforms those equations and then draws with subpixel antialiasing.
The problem being addressed is that apps can't do the antialaising if the window is going to be transformed in any way. Slightly transform the app's antialiased window and all of the antialiasing gets broken. We need a scheme where the drawing system does the transformation based antialiasing without application interaction.
There have about ten papers written on this subject but I didn't know anyone has deployed it.
Edited 2012-12-05 23:02 UTC
Reading "One technology that hasn't happened yet is GPU based glyph generation. When that happens it will likely have a large impact on the desktop" reminded me about Matrox Parhelia - though it was much simpler ("Glyph acceleration, where anti-aliasing of text was accelerated by the hardware" from http://en.wikipedia.org/wiki/Matrox_Parhelia )
But still, what "large impact on the desktop" do you envision?





Member since:
2005-06-29
I thought this was exactly what Apple did in OS X with Core Text, Quartz 2D and Quartz Extreme?