Linked by Thom Holwerda on Wed 5th Dec 2012 16:56 UTC, submitted by estherschindler
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RE[5]: X's era is in the past
by WereCatf on Thu 6th Dec 2012 13:07
in reply to "RE[4]: X's era is in the past"
GPU glyphs are the final piece needed to allow apps to draw resolution independently. Currently apps are forced to query the display resolution and do all kinds of calculations involving anti-aliasing. All of that platform specific code would disappear.
HTML is an example of something that is partially resolution independent.
HTML is an example of something that is partially resolution independent.
Uh, you don't need hardware acceleration for resolution independence, you just need the WM and all the toolkits designed for it. Currently they aren't designed top-down for that and GPU-generated glyphs won't magically fix them.
RE[6]: X's era is in the past
by jonsmirl on Thu 6th Dec 2012 13:18
in reply to "RE[5]: X's era is in the past"
You can do anything in software. The concept is to make glyph generation a low level operation instead of the very high level operation it is today. ie make it look like a hardware feature.
Currently all pieces of drawing except glyphs have been moved onto the GPU. They're the final piece.
As far as I know this hasn't been built yet except as multiple research projects.
This is the first paper I know of describing it...
http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf
RE[5]: X's era is in the past
by zima on Sat 8th Dec 2012 11:19
in reply to "RE[4]: X's era is in the past"




Member since:
2005-07-06
GPU glyphs are the final piece needed to allow apps to draw resolution independently. Currently apps are forced to query the display resolution and do all kinds of calculations involving anti-aliasing. All of that platform specific code would disappear.
HTML is an example of something that is partially resolution independent.