Linked by Thom Holwerda on Thu 6th Dec 2012 18:03 UTC, submitted by kragil
BeOS & Derivatives "Haiku, the open source re-creation of BeOS, threatens to become 'The Duke Nukem of operating systems', joked long-time contributor Ryan Leavengood. Actually, after eleven years of development, Haiku still falls four years short of Duke Nukem Forever's long delay, but few other projects have been so long in development. However, with the recent release of Alpha 4.1, Haiku is at last nearing general release." 2013 is going to be very exciting for Haiku.
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A few *important* inaccuracies...
by looncraz on Thu 6th Dec 2012 19:47 UTC
looncraz
Member since:
2005-07-24

This article has a couple of inaccuracies in regards to the usage of Haiku:

For example, minimizing or maximizing windows is controlled by the same titlebar button


I'm hoping he means zooming and un-zooming - Haiku doesn't maximize windows. Minimizing is HIDING the window - to the Deskbar's application entry. And, minimizing and zooming are accomplished differently...

The most important of these idiosyncrasies is the deskbar in the upper right corner. Like the launcher in Unity, the deskbar is an unmovable access point for the main menu, taskbar, the file manager Tracker, and system settings. Although unmovable and sometimes requiring users to drill down several layers, on the whole it is an efficient use of desktop space, although more text-based than many modern users are accustomed to seeing.


The Deskbar can be moved quite freely!! It also has more display positions and shapes than any other similar dock on any OS I've ever used...

Albeit, this is a case for discoverability... back in BeOS's day it was expected to look for the little grabber pattern and it stood out when your resolutions were in the 1024x768 range... Today, however, with everybody running 1920x1080 you can't even tell it is a grabber... it literally looks like a slightly different color (from a normal viewing distance).

I think a mouse-over effect will be helpful...

--The loon

(off to implement a mouse-over effect)

Reply Score: 8

zima Member since:
2005-07-06

I think a mouse-over effect will be helpful...
--The loon
(off to implement a mouse-over effect)

I wonder, how about implementing "show on the pointer if it still waits for 2nd click during double-click"? (to get an idea, run RISC OS: http://www.osnews.com/thread?509236 ...that pointer function is pretty much its only redeeming quality ;) - would be a shame if it didn't live on in some more viable OS; and I guess it can help with overall discoverability, it would certainly do so on the few occasions when I was training computer-illiterate people in the use of a GUI OS & mouse)

Though, now that I think about it, I don't remember if BeOS/Haiku even use double-clicking ;) (and no time ATM to check in a VM)

Reply Parent Score: 2