To read all comments associated with this story, please click here.
Also, consider how many fans didn't make it along the way, won't see the release of Haiku... I asked this a ~demographer once, WRT Duke Nukem Forever - and it turns out that close to 1% of young (teens and 20s when DNF came out) people die over the course of a decade.
What gets me about the DNF thing is that 3D Realms expected their core demographic, teens and early 20s, to have even heard of the original game. It's not like the Super Mario series from Nintendo, where every console release had multiple Mario-themed games, so each generation had their start with that series. Today's teens are introduced to gaming via Call of Duty and Fallout, not a DOS based game from 1996, so where is their frame of reference?
The Duke Nukem fanbase is in their 30s now, and most of us have moved on. Some of us still play games; my brother in law is an Xbox fanatic, and I still enjoy some casual gaming (mostly Minecraft). But really, we've all grown up and have family and work commitments, and obsessing over a game release just seems silly.
Some would say "but it's the same thing with BeOS/Haiku", but really it's not. Haiku is an operating system that will potentially help me get work done in a much more efficient and practical manner, and it might even be the catalyst to get me back into programming (not that I was ever very good at it). There is the nostalgic aspect too of course, but there is practicality behind it.





Member since:
2005-07-06
Hasn't the time gone quickly though? Feels like yesterday I was reading about OpenBeOS (http://www.osnews.com/story/663/OpenBeOS_Milestone_First_Test_Relea...). Replacing the core BeOS r5 components one by one before eventually abandoning it all in 2001 and adopting Debian after reading http://www.osnews.com/story/174/Debian_GNU_Linux_for_BeOS_Refugees.