Linked by Thom Holwerda on Thu 6th Dec 2012 18:03 UTC, submitted by kragil
BeOS & Derivatives "Haiku, the open source re-creation of BeOS, threatens to become 'The Duke Nukem of operating systems', joked long-time contributor Ryan Leavengood. Actually, after eleven years of development, Haiku still falls four years short of Duke Nukem Forever's long delay, but few other projects have been so long in development. However, with the recent release of Alpha 4.1, Haiku is at last nearing general release." 2013 is going to be very exciting for Haiku.
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RE: Comment by frood
by zima on Fri 7th Dec 2012 10:17 UTC in reply to "Comment by frood"
zima
Member since:
2005-07-06

Hasn't the time gone quickly though?

Also, consider how many fans didn't make it along the way, won't see the release of Haiku... I asked this a ~demographer once, WRT Duke Nukem Forever - and it turns out that close to 1% of young (teens and 20s when DNF came out) people die over the course of a decade.

Reply Parent Score: 2

RE[2]: Comment by frood
by Morgan on Fri 7th Dec 2012 15:50 in reply to "RE: Comment by frood"
Morgan Member since:
2005-06-29

What gets me about the DNF thing is that 3D Realms expected their core demographic, teens and early 20s, to have even heard of the original game. It's not like the Super Mario series from Nintendo, where every console release had multiple Mario-themed games, so each generation had their start with that series. Today's teens are introduced to gaming via Call of Duty and Fallout, not a DOS based game from 1996, so where is their frame of reference?

The Duke Nukem fanbase is in their 30s now, and most of us have moved on. Some of us still play games; my brother in law is an Xbox fanatic, and I still enjoy some casual gaming (mostly Minecraft). But really, we've all grown up and have family and work commitments, and obsessing over a game release just seems silly.

Some would say "but it's the same thing with BeOS/Haiku", but really it's not. Haiku is an operating system that will potentially help me get work done in a much more efficient and practical manner, and it might even be the catalyst to get me back into programming (not that I was ever very good at it). There is the nostalgic aspect too of course, but there is practicality behind it.

Reply Parent Score: 4

RE[3]: Comment by frood
by Soulbender on Sat 8th Dec 2012 03:38 in reply to "RE[2]: Comment by frood"
Soulbender Member since:
2005-08-18

Oh boy, DNF... ;)

What gets me about the DNF thing is that 3D Realms expected their core demographic, teens and early 20s, to have even heard of the original game


I think most of the target demographic had heard of DN, if for no other reason than DNF itself. Now, giving a shit about DN and DNF is something entirely different. I gave up giving a shit about DNF sometime in the early 2000's and I'm sure I'm not the only one so how could you expect today's gamers to care?

But really, we've all grown up and have family and work commitments, and obsessing over a game release just seems silly.


As it turns out, we did the right thing since DNF, for all appearances, is a downright awful and horrible game. Stupidly offensive is not the same as edgy, dear Gearbox.
Contrast this with DN: Manhattan Project. A pseudo-3d platformer released without much fanfare which is easy one of the best DN games ever.

None of this maps to Haiku at all. Haiku has a transparent process and has had working code for a long time.

Reply Parent Score: 2