Linked by Thom Holwerda on Mon 10th Dec 2012 23:24 UTC
Games Confirming the industry's worst-kept secret, Valve CEO Gabe Newell has confirmed Valve is working on its 'Steam Box', a Steam-powered HTPC geared towards console-like gaming. It'll most likely run Linux. "Well certainly our hardware will be a very controlled environment," he told Kotaku. "If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room." Steam has 50 million subscribers, so there's a market here. As a comparison: Xbox Live has 40 million subscribers.
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RE[4]: Comment by Kroc
by sisora on Tue 11th Dec 2012 06:30 UTC in reply to "RE[3]: Comment by Kroc"
sisora
Member since:
2011-08-26

or purchased from someone.

Valve will have the benefit of being able to use mostly off-the-shelf stuff.


They are both same ;)

And no one knows whether valve eventually use custom designed components or use generic commodity software.

Reply Parent Score: 1

RE[5]: Comment by Kroc
by Soulbender on Tue 11th Dec 2012 06:44 in reply to "RE[4]: Comment by Kroc"
Soulbender Member since:
2005-08-18

They are both same


Purchasing custom designed stuff and purchasing off-the-shelf stuff is not the same.

Reply Parent Score: 3

RE[5]: Comment by Kroc
by Kivada on Wed 12th Dec 2012 06:41 in reply to "RE[4]: Comment by Kroc"
Kivada Member since:
2010-07-07

They aren't going to do the moronic console thing and use CPUs that are cutdown versions of custom server/mainframe class CPUs.

Why when you can get someone like AMD to slap together a single board design quad core CPU, 7700-7900 class GPU and 4-8Gb of standard DDR3 ram?

Aside from the fact that it's a custom mobo doesn't increase the price much considering they will be ordering them in lots of a few hundred thousand at a time, what saves cost is that the chips themselves will be bog standard consumer parts with a custom UEFI that only allows for Valve's SteamBox version of Linux to be booted.

All they need is to have the console reliably hit between 30-60FPS at say 1920x1080 which is fairly easy for today's high end GPUs when you don't turn on anti-aliasing, especially when the game devs can tweak their ports for that specific hardware since they know a large portion of their customers will be using that exact setup.

Reply Parent Score: 2