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No, the question is do you really need $25 million budget to make a game with deep storyline and good interface? Probably not. For example take CD Projekt Red - they made Witcher 1 with very interesting story and brilliant interface. It was targeted for PC and they didn't care about consoles at that point (see https://youtube.com/watch?v=24qJXgiuO1E ).
In the Witcher 2 the story is also great, but the interface suffered a number of degradations because of their attempt to combine PC and console versions. Other than that, Witcher 2 could be on par with the first game interface wise. Only with later updates some of the annoyances in PC version were fixed. It's just an example of bad effects consoles can have on gaming.
You don't need $25mil. What you need is not being pretentious. There is a lot of that coming from a lot of indie games these days. Genuine and original - Trine1+2 and Machinarium. And know your limits.
A movie and a book aren't interactive and only provide an outsider's view into the story.




Member since:
2005-11-13
Question is, do you really need a 'complex and deep' game, along with a $25 million budget, to make it fun?
IMO, games on the downloadable services like Braid, Super Meat Boy, Geometry Wars 2, Pacman CE, Bit Trip Runner, etc are 10x better than 98% of the shit being pumped out at retail these days.
Another poster said that the story and atmosphere that the retail games provide can never be matched by indie titles. But honestly, if I want story and atmosphere, I'll watch a fucking movie. (Or better yet, read a book.)