Linked by Thom Holwerda on Mon 10th Dec 2012 23:24 UTC
Games Confirming the industry's worst-kept secret, Valve CEO Gabe Newell has confirmed Valve is working on its 'Steam Box', a Steam-powered HTPC geared towards console-like gaming. It'll most likely run Linux. "Well certainly our hardware will be a very controlled environment," he told Kotaku. "If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room." Steam has 50 million subscribers, so there's a market here. As a comparison: Xbox Live has 40 million subscribers.
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RE[7]: Comment by shmerl
by WereCatf on Tue 11th Dec 2012 18:24 UTC in reply to "RE[6]: Comment by shmerl"
WereCatf
Member since:
2006-02-15

Braid sucks? Braid is pretty much the best classic platformer I've played in the 5 years. Super Meat Boy sucks? Super Meat Boy out "Marios" Super Mario Bros. FEZ I can take or leave, but then Phil Fish is not as likeable a character as Jonathan Blow and Endmund McMillan/Tommy Refenes. The Binding of Isaac is such a throw away title, but that too is pretty awesome. I actually can't think of the last non iOS/PSP game I've played recently that wasn't an Indy. I mean, come on, you have games like World of Goo too and all the Ludum Dare and game jams going on. Indy is really the place of innovation.


Being innovative does not automatically mean high quality or fun to play. Yes, Brain sucks. World of Goo, too, along with SMB, Binding of Isaac, Ludum Dare, FEZ and so on. I just do not find any of those games interesting or able to keep me entertained, and I really hate the trend among Indie-devs where they just ride with cutesy, cartoony graphics or "pixelated" graphics in an effort to look edgy. I don't want innovative or edgy as the only selling point.

Looking through my collection I have only a couple Indie-games that I like: The Witcher, Amnesia: The Dark Descent, Deponia 1&2 and The Whispered World. One thing that all these games have in common is the fact that the story itself is the main selling point.

Reply Parent Score: 3

RE[8]: Comment by shmerl
by JAlexoid on Wed 12th Dec 2012 11:16 in reply to "RE[7]: Comment by shmerl"
JAlexoid Member since:
2009-05-19

There is always something wrong with most indie games. It's either they screw up on the story, the game itself is a casual puzzle/brawler(anything casual has issues with drawing you in) or the graphics are pixelated for the sake of being pixelated.

Indie games have gone down hill lately. Gameplay and stories get hit the hardest... Exceptions get through though.

But that is what we should expect with the market being open to more and more people. The average quality drops...

Reply Parent Score: 2

RE[8]: Comment by shmerl
by henderson101 on Wed 12th Dec 2012 12:38 in reply to "RE[7]: Comment by shmerl"
henderson101 Member since:
2006-05-30

Braid (etc) sucks because...? If we're using blanked "sucks" with no real explanation, I could counter with "all the games you like that I don't suck", but as you've not really listed any it's hard to know.

Reply Parent Score: 2

RE[8]: Comment by shmerl
by zima on Mon 17th Dec 2012 13:41 in reply to "RE[7]: Comment by shmerl"
zima Member since:
2005-07-06

Looking through my collection I have only a couple Indie-games that I like: The Witcher [...] One thing that all these games have in common is the fact that the story itself is the main selling point.

The Witcher hardly even counts as an Indie game - the people responsible were doing it, on & off, for a ~decade (I have a magazine discussing the game, with first screenshots ...from ~1998). The studio is one of the bigger (if not the biggest) in Poland, done plenty of big localisation projects (really big, prominent titles with lots of text - Baldur's Gate, Icewind Dale, Planescape Torment, such calibre)

Oh, and The Witcher is based on one of more popular in PL fantasy book series, that's where most of the background story comes from.

Reply Parent Score: 2