Linked by Thom Holwerda on Mon 10th Dec 2012 23:24 UTC
Games Confirming the industry's worst-kept secret, Valve CEO Gabe Newell has confirmed Valve is working on its 'Steam Box', a Steam-powered HTPC geared towards console-like gaming. It'll most likely run Linux. "Well certainly our hardware will be a very controlled environment," he told Kotaku. "If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room." Steam has 50 million subscribers, so there's a market here. As a comparison: Xbox Live has 40 million subscribers.
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Comment by kurkosdr
by kurkosdr on Wed 12th Dec 2012 11:18 UTC
kurkosdr
Member since:
2011-04-11

Essentially, the golden age of PC gaming was in 1997-1999, when consoles were pathetic 480i boxes and had so weak graphics capabilities that developers had to remove two-thirds of the game, and make the graphics fugly, in order to make the game work on the console. For example, the PS1 version of Need For Speed High Stakes was half the game the PC version was. But, can anyone claim the Need For Speed Hot Pursuit for the Xbox 360 or the PS3 offers less gameplay than the PC version? Not. It dispenses some minor graphics detail but that's all.

Reply Score: 2

RE: Comment by kurkosdr
by shmerl on Thu 13th Dec 2012 00:31 in reply to "Comment by kurkosdr"
shmerl Member since:
2010-06-08

Consoles are still pathetic when it comes to creating comprehensive user interfaces (unlike PCs which have keyboard and mouse at your disposal).

Reply Parent Score: 1

RE[2]: Comment by kurkosdr
by Kivada on Thu 13th Dec 2012 04:33 in reply to "RE: Comment by kurkosdr"
Kivada Member since:
2010-07-07

Ah yes, because you actually need a 96 button controller to play a game?

Reply Parent Score: 3

RE[2]: Comment by kurkosdr
by zima on Mon 17th Dec 2012 23:55 in reply to "RE: Comment by kurkosdr"
zima Member since:
2005-07-06

Consoles are still pathetic when it comes to creating comprehensive user interfaces (unlike PCs which have keyboard and mouse at your disposal).

It's pathetic that you think "mouse & kb" is conductive to creating comprehensive UI ...all they do is promote one simplistic core mechanic of pointing at things, that's the only kind of gameplay they're good at. This killed few types of PC genres. At least (~arcade-ish, but still) flight sims live on on consoles; unfortunately Descent-like FPP games (which are fabulous on dual stick controller) didn't survive how "mouse & kb" dumbed FPP games down.

BTW, in Japan ~RTS and adventure games are still very popular ...just with different kind of UI, based around hierarchic menus, where joypads work fine.


Generally, it's also pathetic that you manage to overlook the great variety & innovation going on with console UI methods - did you really miss various types of controllers, custom input methods which happen on consoles? (or even no controller - like with Kinect)

More generally, people limiting themselves to only one kind of interaction, that would be possibly the biggest problem with pushing this kind of entertainment forward... (luckily, there are enough who enjoy gaming on both kinds of machines)

Reply Parent Score: 2

RE: Comment by kurkosdr
by zima on Mon 17th Dec 2012 16:23 in reply to "Comment by kurkosdr"
zima Member since:
2005-07-06

Essentially, the golden age of PC gaming was in 1997-1999, when consoles were pathetic 480i boxes and had so weak graphics capabilities that developers had to remove two-thirds of the game, and make the graphics fugly, in order to make the game work on the console. For example, the PS1 version of Need For Speed High Stakes was half the game the PC version was.

Then it was a problem with that one (bad) game ...but, OTOH, PS1 had Gran Turismo which ruled all. Colin or TOCA (multiplatform examples) weren't cut, and had better GFX on the console in some aspects (unless you had a Matrox G400 with EMBM; certainly the console had better controls, analogue sticks or Negcon)

But let me guess, 97-99 were the years of your youth? It's always like that, people seeing "golden ages" when they were young, a bias of our memory.
When in fact, there were lots of very bad games also during that 97-99. Furthermore, IMO 3D PC games from 97-99 were more fugly - typically just with huge amount of soap/blur slapped on, making the GFX very uneven and ruining atmosphere; mostly only 2D PC games from that period passed the test of time.

Reply Parent Score: 2