Linked by Thom Holwerda on Mon 10th Dec 2012 23:24 UTC
Games Confirming the industry's worst-kept secret, Valve CEO Gabe Newell has confirmed Valve is working on its 'Steam Box', a Steam-powered HTPC geared towards console-like gaming. It'll most likely run Linux. "Well certainly our hardware will be a very controlled environment," he told Kotaku. "If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room." Steam has 50 million subscribers, so there's a market here. As a comparison: Xbox Live has 40 million subscribers.
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RE[4]: Comment by Kroc
by karunko on Thu 13th Dec 2012 08:52 UTC in reply to "RE[3]: Comment by Kroc"
karunko
Member since:
2008-10-28

True, but what Valve is able to offer is the ability to buy your games once and have them on whatever platforms Steam is available on.

Only until they change their Terms of Service and you actually take the time to go through the mind-numbing legalese, spot some conditions you don't like and refuse to accept the new rules -- only to be locked out of your entire game collection!

Everyone seems to be in love with Valve and it's easy to overlook one very important detail: even without a monthly fee, STEAM is really a subscription service and you're not actually buying the games you think you are buying.

Also, I'm somewhat skeptic about a "STEAM Box" being based on any version of Linux. I mean, what would be the advantage from a business point of view? Why go through the trouble of convincing studios to add yet another platform? Why not just put the (existing) pieces together?


RT.

Reply Parent Score: 3

RE[5]: Comment by Kroc
by Kivada on Thu 13th Dec 2012 17:31 in reply to "RE[4]: Comment by Kroc"
Kivada Member since:
2010-07-07

Why convince game dev companies to support yet another platform? Because they already have to do so with every console generation. Each iteration of the xbox or playstation have been incompatible with the previous generation for native software, sure they included specialized hardware to allow for emulation of the previous generation's hardware to help get more console sold but that hardware eventually gets dropped by later versions of the consoles to cut production costs.

Having a Linux based console is actually easier for many developers anyways since they use Linux internally for development of their Windows games.

Furthermore Valve is a massive force in the gaming industry specifically due to their Steam platform which seems to be the only "App Store" that is actually loved by the Average Joe.

Would you rather see the gaming industry taken over by Microsoft completely with their store and choke out all the cross platform games by saying you you want to sell your game through the Windows store you can't port to anything else but the XBox?

I don't like Steam either, but I do like competition in the market.

Reply Parent Score: 3

RE[6]: Comment by Kroc
by zima on Mon 17th Dec 2012 15:01 in reply to "RE[5]: Comment by Kroc"
zima Member since:
2005-07-06

All PS2 consoles are compatible with PS1 titles - the hardware is used for i/o and such secondary stuff in PS2 games.

OTOH, Xbox1 games were always emulated on X360 (supporting only a subset of Xbox1 games), no dedicated hw. And PAL PS3 consoles always emulated PS2 CPU, they included (for a time) only the GFX chip of PS2. Well, at least PS3 supports PS1 games via software emulation now, downloadable from Playstation appstore...

...speaking of appstores, I think the Apple one is also "actually loved by the Average Joe" - stealing some momentum at least from portable consoles.


And I've never heard of devs using Linux specifically for Windows game development...

Reply Parent Score: 2