Linked by Thom Holwerda on Fri 14th Dec 2012 11:51 UTC
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Qt decided to work around that with using Angle (OpenGL to Direct3D translation). But it's not an ideal solution. In general MS nastiness and hate for open standards can turn any developer away from their platform, so I'm not really surprised about Google.
If Qt makes it through - you'll have one decent option there.
See https://qt-project.org/wiki/Qt-5-on-Windows-8-and-Metro-UI
Edited 2012-12-14 16:32 UTC





Member since:
2006-11-21
Even though I've given up on Windows Phone and I'm sticking with 7 on the desktop, I sincerely hope WP8 and RT flourish. A diverse market is a healthy market.
I'm happy enough for WP8 to flourish, but as a developer of production software on Windows, I sincerely hope Windows 8 and Metro die a quick and painless death. It brings nothing but pain and misery if you're a developer of professional workstation applications running OpenGL. The effort required for our application to become a first class citizen on Windows 8 is probably less than the effort required to port it to MacOS or Linux.
Even the idea of creating a simpler, touch-friendly port for Metro is major pain because of the decision not to support OpenGL on Metro.
Metro makes me sad.