Linked by Thom Holwerda on Fri 14th Dec 2012 11:51 UTC
Google "Google has revealed that it has no plans to develop dedicated apps for Windows 8 or Windows Phone 8 for its business app products such as Gmail or Drive." Product management director for Google Apps, Clay Bavor, told V3 that Google "will go where the users are but they are not on Windows Phone or Windows 8". Ouch - but for now, hard to argue with.
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RE[9]: Migrating then
by cdude on Sat 15th Dec 2012 20:06 UTC in reply to "RE[8]: Migrating then"
cdude
Member since:
2008-09-21

Hach, come on. iOS supports it and you can verify yourself. I proved your source wrong. So either you have a better source or not.

Reply Parent Score: 2

RE[10]: Migrating then
by Nelson on Sat 15th Dec 2012 20:51 in reply to "RE[9]: Migrating then"
Nelson Member since:
2005-11-29

iOS supports it for iAds, unless you do some wizardy to get it to work in the general browser.

That's not the same thing as "iOS supports WebGL in Safari"

The real nefarious thing is that the Khronos group wants to just wish themselves to be a standard, and then their footsoldiers like you go out and spread the gospel about how everyone else must submit.

Even Microsoft goes through the appropriate standards bodies before claiming something is a standard.

Reply Parent Score: 2

RE[11]: Migrating then
by cdude on Sun 16th Dec 2012 12:04 in reply to "RE[10]: Migrating then"
cdude Member since:
2008-09-21

Its not enabled as default, that is correct. Things are still changing and WebGL is a huge thing. When you enable it for all as default you better make sure its performed ct. Especially on mobile devices like iPhone where WebGL 3D GPU stuff can eat your battery if you not do it right.

The point is, its there and constantly improving. In Firefox, in Opera, in Safari, in Chrome. They all work on it, make it better, make it great and once the Tim is come (and I am sure that is ore winner then later) it I'll be enabled as default.

But the IE team does not do anything like that. They not even work on it, push it to the public (disabled as default too) so public CAN TEST, give feedback and help to make there implementation fast, per formant and compatible. Microsoft just ignores it. Rejects it. Case of political reasons since WebGL does not fit into there ActiveX/DirectX vendor lock in strategy. No, its a danger even to enable interoperability.

Its the same Microsoft certified creates own standards to not be compatible with open standards story we saw and still see for decades. After all this years, after multiple anti-trust cases and official public law-punishment cause of that strategy you not really like to argue against that. Or do you? Is your point that all the judges, the law and the antitrust cases are wrong?

Reply Parent Score: 2