Linked by Thom Holwerda on Tue 18th Dec 2012 23:12 UTC
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RE[2]: Why wasn't it built in 32-bit mode?
by f0dder on Thu 20th Dec 2012 14:03
in reply to "RE: Why wasn't it built in 32-bit mode?"




Member since:
2010-03-08
At least there's still Visual Pinball and VPinMAME which are far better and more fun.
64-bit Windows is not compatible with every application that runs fine on the 32-bit version, as an example every soft that relies on legacy 16-bit processor modes is out of luck since AMD did some cruft slashing when they designed the AMD64 standard.
Considering that the Windows pinball used to date back from the Win9x era where hacking into the underlying DOS system was the norm in complex software like games, making it run on 64-bit windows was likely more complex than just switching the processor in 32-bit mode and hooking it into 64-bit libraries through wrapper and segmentation magic.
Edited 2012-12-19 06:08 UTC