Linked by Thom Holwerda on Mon 17th Dec 2012 22:59 UTC
Graphics, User Interfaces "In this article I'm going to talk about what flat design is, review what other designers are saying about it, and offer some tips on how to achieve it in your own designs." I give you one attempt to guess which 'design aesthetic' the next version of OSNews is inspired by. And yes, we will eventually get it done.
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Oh no
by Glynser on Wed 19th Dec 2012 08:55 UTC
Glynser
Member since:
2007-11-29

I hated it when everyone was going to glass-see-through-style, like when the iPhone and Windows Vista were released. Whenever I said it's stupid and not good usability, most of the folks disagreed and said it looks nice and modern and I'm old fashioned.

Now everything turns to the exact opposite, and I'm still not convinced. Though I actually prefer the flat design over the glassy design from an aesthetic point of view, I think it's still not more usable than the, let's say, Windows 95 design.

There is a reason why things should have 3D-borders. With a flat design, you cannot do "toggle buttons", that remain in a pressed state. Most people simply use a darker color for that. But this can only be really distinguished when there are at least 3 buttons on the screen. If there is only one or two buttons, the color alone is not sufficient to show which button is activated.

In my opinion, Windows 95 style is still the best. It does not need to be plain grey, and it does not need to be 16-color icons, but clear lines, solid colors and 3D-borders on objects are still the most usable interface.

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