Linked by lucas_maximus on Fri 21st Dec 2012 00:09 UTC
Microsoft "In a move that has raised eyebrows, Microsoft has submitted a patch to the WebKit project to extend the open source rendering engine with a prototype implementation of the Pointer Events specification that the company is also working on together with Google, Mozilla, and Opera. WebKit is the rendering engine used in Apple's Safari and Google's Chrome browsers, making Microsoft's work a contribution to products that are in direct competition to its own."
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RE[7]: Comment by Drumhellar
by Nelson on Fri 21st Dec 2012 19:22 UTC in reply to "RE[6]: Comment by Drumhellar"
Nelson
Member since:
2005-11-29

its a little more than this in my opinion:

Apple's extensions to provide touch interactions within HTML5 is troublesome, especially in light of the fact that they refuse to work with the W3C to standardize what they have (because it involves royalty free use, presumably) and they refuse to get behind Microsoft's Touch efforts.

The amount of the mobile web that uses proprietary prefixed touch extensions is scary. It isn't a mobile web, it's a WebKit web, and other vendors namely Mozilla, Opera, and Microsoft are left out in the cold.

It is very convenient for Apple to lock-in the mobile web using their touch model, (and more, a lot of the mobile web also uses prefixed CSS transitions and text scaling properties specific to WebKit)

Google by virtue of using WebKit gets these things for free, but other vendors don't. That's what is fundamentally broken about Apple's approach.

If you think being a Web Dev is hard, try doing Mobile Web development. A complete nightmare.

Reply Parent Score: 4

RE[8]: Comment by Drumhellar
by Drumhellar on Fri 21st Dec 2012 20:01 in reply to "RE[7]: Comment by Drumhellar"
Drumhellar Member since:
2005-07-12

Yes. I was speaking more generally, since the linked article covers the issues with touch quite well, and it's broken rendering that most users will see when they go to a "Designed for WebKit" website.

Reply Parent Score: 2