Linked by Thom Holwerda on Wed 2nd Jan 2013 19:05 UTC
Ubuntu, Kubuntu, Xubuntu Expected, but still insanely cool: Canonical has just announced Ubuntu for phones. This is a new mobile phone operating system, with its own user interface and development platform. It's built around Qt5 and QML, and the interface reminds me of MeeGo on the N9. It's supposed to be on the shelves in early 2014, but the developer preview is out today.
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RE: Steam on ARM?
by Morgan on Thu 3rd Jan 2013 00:53 UTC in reply to "Steam on ARM?"
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The bigger issue would be recompiling top tier Steam games and apps to ARM. It was already a lot of work to port to GNU/Linux in the first place, and only a handful of unknown games have made the transition so far. An entire architecture would be a massive undertaking.

I'm not saying it's impossible, but I doubt it's on Valve's mind at the moment.

Reply Parent Score: 3

RE[2]: Steam on ARM?
by Nelson on Thu 3rd Jan 2013 00:58 in reply to "RE: Steam on ARM?"
Nelson Member since:

It depends on how much low level code they use, and on the presence of ported middleware. I think.

Certainly not simple, but not impossible either.

The harder issue is probably performance tuning. From working on the Windows Store, ARM has difference performance characteristics from x86 in different areas. Its a challenge at times.

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RE[3]: Steam on ARM?
by Morgan on Thu 3rd Jan 2013 20:09 in reply to "RE[2]: Steam on ARM?"
Morgan Member since:

That makes sense. I've noticed that games created with the Unity platform tend to port easily to all three major OSes, as it is a very high level platform. It seems that, at least for Source Engine games, it's a bit more complicated:

I would imagine a CPU architecture change would be another, deeper level when it comes to porting.

Reply Parent Score: 2