Linked by Thom Holwerda on Wed 2nd Jan 2013 19:05 UTC
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It depends on how much low level code they use, and on the presence of ported middleware. I think.
Certainly not simple, but not impossible either.
The harder issue is probably performance tuning. From working on the Windows Store, ARM has difference performance characteristics from x86 in different areas. Its a challenge at times.
That makes sense. I've noticed that games created with the Unity platform tend to port easily to all three major OSes, as it is a very high level platform. It seems that, at least for Source Engine games, it's a bit more complicated:
http://blogs.valvesoftware.com/linux/faster-zombies/
I would imagine a CPU architecture change would be another, deeper level when it comes to porting.




Member since:
2005-06-29
The bigger issue would be recompiling top tier Steam games and apps to ARM. It was already a lot of work to port to GNU/Linux in the first place, and only a handful of unknown games have made the transition so far. An entire architecture would be a massive undertaking.
I'm not saying it's impossible, but I doubt it's on Valve's mind at the moment.