Linked by Thom Holwerda on Mon 7th Jan 2013 19:01 UTC
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RE[2]: Comment by lucas_maximus
by Alfman on Tue 8th Jan 2013 07:02
in reply to "RE: Comment by lucas_maximus"
RE[3]: Comment by lucas_maximus
by Laurence on Tue 8th Jan 2013 09:30
in reply to "RE[2]: Comment by lucas_maximus"
RE[2]: Comment by lucas_maximus
by Valhalla on Tue 8th Jan 2013 10:44
in reply to "RE: Comment by lucas_maximus"
IIRC the NeoGeo was huge in the east. I've never used one though, so couldn't comment on it's performance / hardware.
Not so sure that the home console version was ever huge even in the east, in the arcades the Neo Geo did very well but the system was very expensive for home users.
As for the handhelds, I think it's mainly a question of Nintendo having an iron grip on that market more than the pricing.
Back when the Gameboy ruled we had Bandai trying to aggressively compete with the Wonderswan and later the Wonderswan Color, SNK with the Neo Geo Pocket/Neo Geo Pocket Color which were as I recall, priced competitively, but to no avail.
The PSP is probably the only success story in handheld consoles that didn't come from Nintendo and it's obviously still nowhere near the DS. PSP Vita was off to a very slow start but seems to be picking up, 3DS is way ahead though.
Here are the japanese hardware sales for 2012 and the total sold (again, in Japan):
Nintendo 3DS: 5,727,763 units (total 9,762,502 units)
Nintendo DS: 286,270 units (total 32,864,129 units)
PSP: 941,992 units (total 19,179,100 units)
PS Vita: 674,365 units (total 1,077,159 units)
Wii U: 638,339 units (total 638,339 units)
Wii: 492,999 units (total 12,667,420 units)
PS3: 1,327,185 units (total 8,744,333 units)
Xbox 360: 67,273 units (total 1,588,011 units)
Of course the big problem for the dedicated handheld console is the increasing competition from smartphones/pads.
RE[3]: Comment by lucas_maximus
by zima on Sat 12th Jan 2013 21:06
in reply to "RE[2]: Comment by lucas_maximus"
There is perhaps another success story - really dedicated handheld tetris consoles (like this one http://commons.wikimedia.org/wiki/File:Brick_Game.png ). Do we count those?
Pricing definitely played a role in their uptake (basically an order of magnitude less expensive than even Gameboy) ..."unfortunately" they were cloned all over the place, came from many small manufacturers, so nobody was keeping count of the total numbers sold (of nearly identical units, really).
As far as personal anecdotes go: they were much more popular than Gameboy at least in some of the less affluent areas (Central Europe in my case - so that's still relatively prosperous, there are many less affluent places)
Edited 2013-01-12 21:08 UTC
RE[2]: Comment by lucas_maximus
by zima on Mon 14th Jan 2013 23:12
in reply to "RE: Comment by lucas_maximus"
IIRC the NeoGeo was huge in the east. I've never used one though, so couldn't comment on it's performance / hardware.
"Huge" is not the proper term... home console version of NeoGeo had something better described as smallish enthusiastic following, AFAIK.
NeoGeo Pocket saw some success, relatively wide adoption in the east ...but it wasn't high powered, so the rule stands.
On the whole though, I think you're right. Most of the successful mobile platforms have been the least cutting edge (just look at how big those Java phone games were).
If I had to guess, I'd say most people aren't interested in cutting edge graphics nor sound on a mobile gaming device because it's hard to create the environment to play in (noisy train stations / being lurched about on a bus / etc).
If I had to guess, I'd say most people aren't interested in cutting edge graphics nor sound on a mobile gaming device because it's hard to create the environment to play in (noisy train stations / being lurched about on a bus / etc).
And consider that the most popular portable game of all time is probably still Tetris... not only for Gameboy and such, also on inexpensive dedicated tetris handhelds (like this http://commons.wikimedia.org/wiki/File:Brick_Game.png ), quite widespread in less affluent places.




Member since:
2007-03-26
IIRC the NeoGeo was huge in the east. I've never used one though, so couldn't comment on it's performance / hardware.
Also the original PSP had some success - albeit not as all encompassing as Sony visioned (eg those movie disks for the PHP were largely a flop).
On the whole though, I think you're right. Most of the successful mobile platforms have been the least cutting edge (just look at how big those Java phone games were).
If I had to guess, I'd say most people aren't interested in cutting edge graphics nor sound on a mobile gaming device because it's hard to create the environment to play in (noisy train stations / being lurched about on a bus / etc).