Linked by Thom Holwerda on Mon 7th Jan 2013 19:01 UTC
In the News It's the beginning of the year, so the Consumer Electronics Show is currently in full swing in the awesome city of Las Vegas. The thing is though - there's so much, pardon my Dutch, crap being announced it's hard to keep up. I have yet to see a single interesting thing to come out at CES so far, and I have little hope the next few days are going to be any better. That NVIDIA mobile gaming thing is mildly interesting, but as usual - no price, no release date. The Verge is spending loads of money on CES, so it has excellent coverage going on. Let's have a contest: if three months from now any of you can name three products announced at this year's CES (without cheating), I will force myself to use iOS for a week.
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RE: Comment by lucas_maximus
by Laurence on Tue 8th Jan 2013 00:19 UTC in reply to "Comment by lucas_maximus"
Laurence
Member since:
2007-03-26

The high powered gaming consoles rarely do well, the only two hand helds that have done quite well are the various incarnations of the gameboy and the DS, both by nintendo.

IIRC the NeoGeo was huge in the east. I've never used one though, so couldn't comment on it's performance / hardware.

Also the original PSP had some success - albeit not as all encompassing as Sony visioned (eg those movie disks for the PHP were largely a flop).

On the whole though, I think you're right. Most of the successful mobile platforms have been the least cutting edge (just look at how big those Java phone games were).

If I had to guess, I'd say most people aren't interested in cutting edge graphics nor sound on a mobile gaming device because it's hard to create the environment to play in (noisy train stations / being lurched about on a bus / etc).

Reply Parent Score: 2

RE[2]: Comment by lucas_maximus
by Alfman on Tue 8th Jan 2013 07:02 in reply to "RE: Comment by lucas_maximus"
Alfman Member since:
2011-01-28

Laurence,

"(eg those movie disks for the PHP were largely a flop)"

Yea well with the crummy state of HTML5 in those early days, who didn't see that one coming.

:)

Reply Parent Score: 2

Laurence Member since:
2007-03-26

hahahaha *blush*

Reply Parent Score: 2

Valhalla Member since:
2006-01-24


IIRC the NeoGeo was huge in the east. I've never used one though, so couldn't comment on it's performance / hardware.

Not so sure that the home console version was ever huge even in the east, in the arcades the Neo Geo did very well but the system was very expensive for home users.

As for the handhelds, I think it's mainly a question of Nintendo having an iron grip on that market more than the pricing.

Back when the Gameboy ruled we had Bandai trying to aggressively compete with the Wonderswan and later the Wonderswan Color, SNK with the Neo Geo Pocket/Neo Geo Pocket Color which were as I recall, priced competitively, but to no avail.

The PSP is probably the only success story in handheld consoles that didn't come from Nintendo and it's obviously still nowhere near the DS. PSP Vita was off to a very slow start but seems to be picking up, 3DS is way ahead though.

Here are the japanese hardware sales for 2012 and the total sold (again, in Japan):

Nintendo 3DS: 5,727,763 units (total 9,762,502 units)
Nintendo DS: 286,270 units (total 32,864,129 units)
PSP: 941,992 units (total 19,179,100 units)
PS Vita: 674,365 units (total 1,077,159 units)
Wii U: 638,339 units (total 638,339 units)
Wii: 492,999 units (total 12,667,420 units)
PS3: 1,327,185 units (total 8,744,333 units)
Xbox 360: 67,273 units (total 1,588,011 units)

Of course the big problem for the dedicated handheld console is the increasing competition from smartphones/pads.

Reply Parent Score: 3

RE[3]: Comment by lucas_maximus
by zima on Sat 12th Jan 2013 21:06 in reply to "RE[2]: Comment by lucas_maximus"
zima Member since:
2005-07-06

There is perhaps another success story - really dedicated handheld tetris consoles (like this one http://commons.wikimedia.org/wiki/File:Brick_Game.png ). Do we count those?

Pricing definitely played a role in their uptake (basically an order of magnitude less expensive than even Gameboy) ..."unfortunately" they were cloned all over the place, came from many small manufacturers, so nobody was keeping count of the total numbers sold (of nearly identical units, really).
As far as personal anecdotes go: they were much more popular than Gameboy at least in some of the less affluent areas (Central Europe in my case - so that's still relatively prosperous, there are many less affluent places)

Edited 2013-01-12 21:08 UTC

Reply Parent Score: 2

RE[2]: Comment by lucas_maximus
by zima on Mon 14th Jan 2013 23:12 in reply to "RE: Comment by lucas_maximus"
zima Member since:
2005-07-06

IIRC the NeoGeo was huge in the east. I've never used one though, so couldn't comment on it's performance / hardware.

"Huge" is not the proper term... home console version of NeoGeo had something better described as smallish enthusiastic following, AFAIK.

NeoGeo Pocket saw some success, relatively wide adoption in the east ...but it wasn't high powered, so the rule stands.

On the whole though, I think you're right. Most of the successful mobile platforms have been the least cutting edge (just look at how big those Java phone games were).

If I had to guess, I'd say most people aren't interested in cutting edge graphics nor sound on a mobile gaming device because it's hard to create the environment to play in (noisy train stations / being lurched about on a bus / etc).

And consider that the most popular portable game of all time is probably still Tetris... not only for Gameboy and such, also on inexpensive dedicated tetris handhelds (like this http://commons.wikimedia.org/wiki/File:Brick_Game.png ), quite widespread in less affluent places.

Reply Parent Score: 2