Linked by Thom Holwerda on Mon 7th Jan 2013 19:01 UTC
Thread beginning with comment 547734
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[3]: Comment by lucas_maximus
by bassbeast on Wed 9th Jan 2013 05:21
in reply to "RE[2]: Comment by lucas_maximus"
Oh, fwiw, some of the best gaming experiences I've had have been on handheld devices, particularly the GBA and DS.
Yes but those systems not only had games designed around their strengths but weren't trying to push heavy graphics which as you noted can be VERY expensive and as i noted equals battery life measured in minutes.
I'll always remember the Sega nomad which IMHO was the first real attempt to bring home console quality into the portable realm (since it was just a Genesis shrunk down) which everybody thought was a great idea...until they found it would go through 4 times the batteries of a GameBoy for the same amount of gaming time.
The simple fact is until we come up with some breakthrough in battery tech so you can feed these monsters, or come up with some GPU tech that lets you crank out Borderlands II level graphics while using GameBoy power these things aren't gonna take off, nobody wants to carry around a wall wart looking for an outlet or carry a device that will be dead for most of the day.
RE[4]: Comment by lucas_maximus
by zima on Sat 12th Jan 2013 20:35
in reply to "RE[3]: Comment by lucas_maximus"
I'll always remember the Sega nomad which IMHO was the first real attempt to bring home console quality into the portable realm (since it was just a Genesis shrunk down) which everybody thought was a great idea...until they found it would go through 4 times the batteries of a GameBoy for the same amount of gaming time.
Don't you count Sega Game Gear? It was just a Sega Master System shrunk down...
...yeah, it also ate batteries for breakfast.
Even GameBoy can be seen as somewhat batteries-hungry, in comparison to such http://commons.wikimedia.org/wiki/File:Brick_Game.png dedicated tetris games that were quite popular in places.




Member since:
2008-06-03
There's also the issue of massive production costs related to making these types of games. With the majority of consumers only interested in $0.99 - $1.99 mobile games these days, it's almost impossible for any studio to release a game of substance (gfx & gameplay wise). Even mobile gaming powerhouses like Nintendo might be forced to cheapen their gaming experience to cater to cheap customers. Blame that retarded bird-throwing game.
Oh, fwiw, some of the best gaming experiences I've had have been on handheld devices, particularly the GBA and DS.
Careful. Sony might send you to prison for it.
Edited 2013-01-08 02:08 UTC