Linked by Thom Holwerda on Tue 15th Jan 2013 21:24 UTC
General Development "I was really excited to write this article, because it gave me an excuse to really think about what beautiful code is. I still don't think I know, and maybe it's entirely subjective. I do think the two biggest things, for me at least, are stylistic indenting and maximum const-ness. A lot of the stylistic choices are definitely my personal preferences, and I'm sure other programmers will have different opinions. I think the choice of what style to use is up to whoever has to read and write the code, but I certainly think it's something worth thinking about. I would suggest everyone look at the Doom 3 source code because I think it exemplifies beautiful code, as a complete package: from system design down to how to tab space the characters." John Carmack himself replies in the comments.
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RE[7]: Good article
by Laurence on Wed 16th Jan 2013 16:13 UTC in reply to "RE[6]: Good article"
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At the end of the day though, it is extremely annoying when some full-of-himself programmer ignores the established project coding guidelines. I don't care if a monkey wrote it, if I'm going to be a part of a team, I'm going to follow their rules.

I hear you on that.

In the past I've written code that I've personally hated but it was correct in the context of the wider project.

That said, I have been known to completely rewrite smaller projects before, but those have been extreme circumstances (and there's usually been more wrong than just the use of blocks and braces hehe)

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