Linked by Thom Holwerda on Tue 15th Jan 2013 21:24 UTC
General Development "I was really excited to write this article, because it gave me an excuse to really think about what beautiful code is. I still don't think I know, and maybe it's entirely subjective. I do think the two biggest things, for me at least, are stylistic indenting and maximum const-ness. A lot of the stylistic choices are definitely my personal preferences, and I'm sure other programmers will have different opinions. I think the choice of what style to use is up to whoever has to read and write the code, but I certainly think it's something worth thinking about. I would suggest everyone look at the Doom 3 source code because I think it exemplifies beautiful code, as a complete package: from system design down to how to tab space the characters." John Carmack himself replies in the comments.
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RE[10]: Good article
by Laurence on Wed 16th Jan 2013 20:32 UTC in reply to "RE[9]: Good article"
Laurence
Member since:
2007-03-26

There is one thing I don't like about .NET which I do like about Java is that you have to specify whether you are going to deal with a Exception or let is percolate upwards.

haha yeah, I remember when I first stumbled across that. It completely threw me for ages.

I do agree it's a pretty awsome feature (once I had wrapped my head around what was happening hehe)

Reply Parent Score: 2

RE[11]: Good article
by lucas_maximus on Wed 16th Jan 2013 20:42 in reply to "RE[10]: Good article"
lucas_maximus Member since:
2009-08-18

I didn't understand why it was a good thing, until after I finished my degree.

I've been reading:

http://www.amazon.es/Clean-Code-Handbook-Software-Craftsmanship/dp/...

Most of the examples are Java, but the ideas apply for any number of languages. A lot of what was actually covered in the story article was mentioned in here.

A lot of the ideas are really simple but effective and I have been applying them over the past few months at work. My code IMHO has become better as a consequence.

Reply Parent Score: 2