Linked by Thom Holwerda on Tue 15th Jan 2013 21:24 UTC
General Development "I was really excited to write this article, because it gave me an excuse to really think about what beautiful code is. I still don't think I know, and maybe it's entirely subjective. I do think the two biggest things, for me at least, are stylistic indenting and maximum const-ness. A lot of the stylistic choices are definitely my personal preferences, and I'm sure other programmers will have different opinions. I think the choice of what style to use is up to whoever has to read and write the code, but I certainly think it's something worth thinking about. I would suggest everyone look at the Doom 3 source code because I think it exemplifies beautiful code, as a complete package: from system design down to how to tab space the characters." John Carmack himself replies in the comments.
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RE[4]: Good article
by rr7.num7 on Thu 17th Jan 2013 17:39 UTC in reply to "RE[3]: Good article"
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There is a very big difference between "not being able to do something" and "preferring something else."

a = a + 1 has little ambiguity to it, whereas a++ may have a rather ambiguous behavior: i.e. When does the value for a get updated? Is it implementation specific? etc, etc.

Well, if you find that ambiguous, then perhaps you should find another profession. The behavior of the prefix increment is very well defined,and is a very, very basic topic that most books cover within the first 3-5 chapters.

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