Linked by Yoni on Fri 18th Jan 2013 21:56 UTC
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It's a personal observation, but I didn't notice anything performance wise when going from iOS 5 to 6 on my iPhone 4. Nor did my wife doing the same on her 3GS. She has my 4 now and is a happy user.
Moving from iOS 3 to 4 on the iPhone 3G really was noticeable in an unpleasant way.
That's the tragic point of this entire thing. Android has MORE than enough hardware to accomplish the task. The OS (Gingerbread, things are much better now) was just unoptimized for the scenario.
Sadly that was more an intentional design rather than lack of optimisation.
The UI was all software rendered as Google devs thought having an OpenGL UI would cause bigger issues when switching between applications that also use OpenGL.
Whether that was a mistake on their part I don't know.





Member since:
2005-11-29
While Android 2.* is jerky on the UI, it's still snappy in performance on a reasonable device.
I think smoothness relates to usability greatly. However you're correct when it comes to a stuttery UI and overall performance.
That's the tragic point of this entire thing. Android has MORE than enough hardware to accomplish the task. The OS (Gingerbread, things are much better now) was just unoptimized for the scenario.
Mind you.... iPhone4 and iOS6 don't really play that well together. Ironically for smoothness I go to Galaxy Nexus, not my iPhone4.
Yeah, I'm aware. Its appalling it even passed Apple's QA. It was such a blatant degradation in performance that I was shocked.
The GN runs ICS (maybe JB by now, I don't know) which helps a lot, even ICS I found was a huge leap forward in UI performance.