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Good point. Assuming a particular game has already been cracked (if cracking is required) - then surely pirating said cracked or leaked game binary is much easier than compiling the 'free'(ly available) source code.
As been has said a million times, copyright would still protect others from reselling your title. and (presuming the game /physics engines employed by the original developer were actually developed and release by a 3rd or 4th party anyway) and they were just releasing the extra code for their models, level design, textures etc.. then, yeah, I see no (Big, Real) reason while games couldn't still be release, and sold, and be profitable whilst also being open source.
Obviously that is containing the caveat of having an available free to use game engine available.




Member since:
2005-08-18
FOSS != Stallman's attidude.
I dunno, by making good games that people want to pay for?
Besides, if what we're told about how rampant piracy is on closed-source platforms is true would open sourcing your game really make things worse?