Linked by boldingd on Tue 29th Jan 2013 23:12 UTC
Games It seems to have so far escaped OSNews' notice (if the top few hits for a site-search for 'Steam' is any indication) that Steam for Linux is now in Open Beta; you can get the Linux steam client from steampowered.com. So far, they appear to only be making an Ubuntu .deb available, and the client will require closed-source GPU drivers in order to work.
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RE[2]: Comment by Wafflez
by Soulbender on Wed 30th Jan 2013 03:40 UTC in reply to "RE: Comment by Wafflez"
Soulbender
Member since:
2005-08-18

so I'm sure the FOSS crowd isn't going to be happy.


FOSS != Stallman's attidude.

how does the FOSS crowd suppose that game developers can be profitable releasing source code for their games?


I dunno, by making good games that people want to pay for?
Besides, if what we're told about how rampant piracy is on closed-source platforms is true would open sourcing your game really make things worse?

Reply Parent Score: 5

RE[3]: Comment by Wafflez
by mistersoft on Wed 30th Jan 2013 15:10 in reply to "RE[2]: Comment by Wafflez"
mistersoft Member since:
2011-01-05

Good point. Assuming a particular game has already been cracked (if cracking is required) - then surely pirating said cracked or leaked game binary is much easier than compiling the 'free'(ly available) source code.

As been has said a million times, copyright would still protect others from reselling your title. and (presuming the game /physics engines employed by the original developer were actually developed and release by a 3rd or 4th party anyway) and they were just releasing the extra code for their models, level design, textures etc.. then, yeah, I see no (Big, Real) reason while games couldn't still be release, and sold, and be profitable whilst also being open source.

Obviously that is containing the caveat of having an available free to use game engine available.

Reply Parent Score: 2