Linked by Thom Holwerda on Wed 30th Jan 2013 00:31 UTC
Thread beginning with comment 550899
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As far as I can tell, EVE Online uses separate servers (where the client disconnects from the previous node and connects to the new node when the player "warps" from one solar system to another), and they're lying about it being a distributed system.
You just described a textbook example of a distributed system, but then criticized it for calling itself one... Why on earth did anyone mod you up?
It's like pretending that having completely separate web servers where there's HTML links from one site (e.g. osnews.com) to another site (e.g. penny-arcade.com) constitutes a "distributed system" because the user's client (web browser) can switch between separate servers when they click on a HTML link.
??? The World Wide Web is a distributed system - the poster child for one actually. Really, try to find a definition of the term that doesn't site it as the prime example.
Hi,
"As far as I can tell, EVE Online uses separate servers (where the client disconnects from the previous node and connects to the new node when the player "warps" from one solar system to another), and they're lying about it being a distributed system.
You just described a textbook example of a distributed system, but then criticized it for calling itself one... Why on earth did anyone mod you up? "
If you want to stretch the definition of "distributed system" to include the "least distributed possible" cases; then you could pretend almost anything is a distributed system (all the way back to the old "telnet into a server" MUDs MUSHes and MOOs) and it becomes meaningless joke. I'm fine with that if that's what you want - let's call it a "barely distributed system" (no fault tolerance, no load balancing, etc; where the entire pile of crud has to be taken down for a few hours every week because they're too stupid to figure out live migration or even handle the complexities of symbolic links).
So; are they lying about it being a "more distributed than everything else" system?
- Brendan





Member since:
2005-11-16
Hi,
I'd like to know why they need to disconnect people when they shift a solar system from one node to another.
As far as I can tell, EVE Online uses separate servers (where the client disconnects from the previous node and connects to the new node when the player "warps" from one solar system to another), and they're lying about it being a distributed system.
It's like pretending that having completely separate web servers where there's HTML links from one site (e.g. osnews.com) to another site (e.g. penny-arcade.com) constitutes a "distributed system" because the user's client (web browser) can switch between separate servers when they click on a HTML link.
- Brendan