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Exactly. These people who say that IDEs are useless have never really used them, nor worked on very large projects.
Sure, you can do most everything you can do in an IDE without an IDE. And you can write assembly instead of C, or machine language in a hex editor if you want to. You can use Perl scripts to spelunk through code and produce static reference listings. If you want to...
But I want to get work done. And I like being able to jump around my code with keyboard shortcuts that are only made possible because the editor/tool I'm using actually understands the structure of my project and the language I'm coding in (beyond basic syntax highlighting). And I like being able to step through code while looking at the project in the same tool I develop it in, instead of using esoteric commands in a command line-only tool that show you very little context at any given point in time. Sure, you can do it...but why when there are better tools? Use the right tool for the job.
So bad architecture/design choices aside... There's no reason a grep can't take care of this, but it's usually just as fast to compile (and it gives better information.)
Bad architecture will always exists, this is because not all developers are created equal.
Or you can just look at the top of the file for something like "implements".
You do know how tools like rename work in IDEs don't you?
It makes this benefit moot.
Edited 2013-02-13 16:40 UTC





Member since:
2010-03-11
All of Example's methods have to be in the same package as Example. Ideally, Example should be in its own package. Ideally, an object shouldn't require more than 1 file to specify. Ideally, there should be some documentation.
So bad architecture/design choices aside... There's no reason a grep can't take care of this, but it's usually just as fast to compile (and it gives better information.)
Besides, you don't have to read all the code. You can easily pick up Example's methods by scanning function declarations.
The design choice of inferring interfaces is a sound one. It allows you to add/remove/restructure interfaces without having to modify your objects. Yes, you have to remember more or get an IDE, but it makes life much easier, especially in the prototyping stages of development when interfaces aren't yet stable.