Linked by Thom Holwerda on Tue 12th Feb 2013 22:52 UTC
Graphics, User Interfaces "If you're paying attention to what's going on in the design world, you've probably noticed the ongoing debate around skeuomorphism vs. flat design." Good overview of the subject from Sacha Greif. This is a very important point: "But where the main victim of realism is merely good taste, taking minimalism too far can have serious consequences on usability. Users have come to rely on a lot of subtle clues to make their way through an interface: buttons have slight gradients and rounded corners, form fields have a soft inner shadow, and navigation bars 'float' over the rest of the content. Remove all these clues, and you end up with a flat world where every element is suddenly placed at the same level, potentially leading to confusion: Is this a button, or simply a banner? Will anything happen if I tap this?"
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Member since:

You might hate skeumorphism, but have you considered the alternative. Nothing looks like a button, and i would bet that the OS9 platinum look will be stillconsidered the best of all time. Looks is not everything, that OS was awful in almost aspects, but it was the prettiest and still is.

Reply Score: 2

panzi Member since:

I don't see how the abstract visual notions we have (and are mentioned in the posting) are skeuomorphism. It's more like a GUI convention the users learned over time. Like that links are underlined.

Reply Parent Score: 6

Bill Shooter of Bul Member since:

I would posit that there is a wide range of possibilities between skeumorphic and flat.

I hated os9 platnum, but that might be skewed by terrible memories of using and developing for the platform. I think brushed metal was the best look for Macs.

Reply Parent Score: 5

jared_wilkes Member since:

What is abstract about making a digital target area look like a physical button? What is abstract about making a virtual file visible as an icon that looks like a textual document? What is abstract about radio buttons? Checkboxes?

These are foundational, fundamental UI conventions that are 100%-rooted in skeuomorphism. Some people simple don't like it being pointed out because it destroys the argument that "skeuomorphism is bad."

Reply Parent Score: 3

abraxas Member since:

I would posit that there is a wide range of possibilities between skeumorphic and flat.

That's pretty much what the article says if you read it.

Reply Parent Score: 4