Linked by Thom Holwerda on Tue 12th Feb 2013 22:52 UTC
Graphics, User Interfaces "If you're paying attention to what's going on in the design world, you've probably noticed the ongoing debate around skeuomorphism vs. flat design." Good overview of the subject from Sacha Greif. This is a very important point: "But where the main victim of realism is merely good taste, taking minimalism too far can have serious consequences on usability. Users have come to rely on a lot of subtle clues to make their way through an interface: buttons have slight gradients and rounded corners, form fields have a soft inner shadow, and navigation bars 'float' over the rest of the content. Remove all these clues, and you end up with a flat world where every element is suddenly placed at the same level, potentially leading to confusion: Is this a button, or simply a banner? Will anything happen if I tap this?"
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Well said
by bowkota on Wed 13th Feb 2013 15:41 UTC
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Great article. Sums up a lot of important opinions regarding skeuomorphism and flat design.

One thing that mobile touch screens lack is that you can't get feedback when you're hovering over something like you do on the desktop.
I think this is one of the greatest challenges going forward and managing a great balance without overdoing it towards any direction.

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