Linked by Thom Holwerda on Mon 18th Feb 2013 21:18 UTC
Microsoft "Although Bill Gates stepped away from his day-to-day role at Microsoft nearly five years ago, he still keeps a close eye on the company he co-founded - and he isn't always happy with what he sees. During a recent interview broadcast this morning on CBS This Morning, the Microsoft chairman was asked by Charlie Rose whether he was happy with Steve Ballmer's performance as chief executive. Noting that there have been 'many amazing things' accomplished under Ballmer's leadership in the past couple of years, Gates said he was not satisfied with the company's innovations." It's impossible to deny by this point that Microsoft hasn't done well in mobile. It would be more surprising if Gates had denied it.
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RE[3]: integration
by Laurence on Tue 19th Feb 2013 16:51 UTC in reply to "RE[2]: integration"
Laurence
Member since:
2007-03-26

No, XNA was toolkit for building games on Xbox and Windows.

...and Windows Phone. Which is what I said.

One Visual Studio project, one toolkit and one code base for all 3 platforms.

Granted you needed some custom code per platform within the project and granted it wasn't "compile once run everywhere", but it was still aiming to unify the aforementioned platforms.

It's a real shame Microsoft killed it; it was the only thing I liked about Windows Phone.

Reply Parent Score: 2

RE[4]: integration
by Nelson on Tue 19th Feb 2013 17:47 in reply to "RE[3]: integration"
Nelson Member since:
2005-11-29

"No, XNA was toolkit for building games on Xbox and Windows.

...and Windows Phone. Which is what I said.

One Visual Studio project, one toolkit and one code base for all 3 platforms.
"

Its three Visual Studio projects, wrestling with always having to wait for a shitty content pipeline which was conjoined at the hip with the particular version of VS (2008 at first, then 2010 which its stuck at) and being a second class citizen on Xbox.

While XNA has undoubtedly left a void where it used to be, but XNA was never really any good anyway.

Reply Parent Score: 3

RE[5]: integration
by Laurence on Tue 19th Feb 2013 17:57 in reply to "RE[4]: integration"
Laurence Member since:
2007-03-26

Ahh I see.

Thank you for the correction ;)

Reply Parent Score: 2

RE[4]: integration
by lucas_maximus on Tue 19th Feb 2013 18:15 in reply to "RE[3]: integration"
lucas_maximus Member since:
2009-08-18

It was a toolkit for games rather than a unifying framework.

But yes it was available for all platforms. Nelson probably knows more than I because I have never used it in Anger.

Reply Parent Score: 3

RE[5]: integration
by Nelson on Tue 19th Feb 2013 19:12 in reply to "RE[4]: integration"
Nelson Member since:
2005-11-29

This is basically what happened with XNA:

- XNA comes out. Its better than MDX (Managed DX) but its pretty much panned for being weird and not as pretty as it could be. Remember, XNA came out I think a little bit prior to .NET3 coming out. I was actually wrong before, it was annoying to use on VS2005, 2008, and 2010. I hate their damn customized IDE.

- XNA stagnates with not many fixes or advances. Some bones are thrown to us devs here and there. XBLIG placement is still awkward, the Creators Club was terrible and the approval process took fucking forever.

- A lot of time passes.

- Microsoft takes XNA away from us in Windows 8 and WP8. Developers seemingly forgot how much they hated XNA because they got so used to it, but are now up in arms.

It was never a good framework at all. If Microsoft dropped it I hope it is because they're working on something better.

Xbox needs an app store. Maybe this will all tie into that. Hopefully. Xbox has the potential to disrupt gaming and do for games what the phone app stores did for normal software development: Democratize it.

Reply Parent Score: 4