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> Apple only had to make a few developers rich to generate incentive for everyone to make iOS apps and games. Microsoft is late the the party and their platform so far offers very little benefit compared to iOS or Android, so why should developers care? They need reasons to care, not obstacles.
Because there are a lot of Windows users out there? Not just Windows RT users, but Windows 8 users can also use Windows Store Apps.
> Because Microsoft is not Apple and is not Google. Apple (willingly or unwillingly) attracted developers by making sure they earn a ton of money at first. Google made Android development extremely accessible and their entry level phones are cheap. Blackberry doesn't have either so they gave money and devices to developers. Microsoft sat on their ass and did nothing, so developers mostly don't care.
I don't understand this. If I have already made money on iOS/ Android, then Windows Phone is just another system. If I can afford to buy iPhone/ cheap Android then I can also afford Windows Phone. If I haven't begin my mobile apps development, then all 4 systems are just the same. May I know how do I get BB10 device now, suppose I am interested in developing apps for it using HTML5/JS?
> You are again missing the point. It's not about performance, it's about ease of porting. Developers love learning new platform and getting their code to run on them. It's a neat challenge, except for the fact that their code has to be almost completely rewritten for Windows Phone because the APIs differ way too much (Microsoft Propertary vs Standards). Blackberry is trying to make sure that developers can port their games easily by supporting Flash, C++, Java, ObjC, OpenGL, etc. Microsoft, again, Isn't doing anything.
As I remember, WP8 supports C++. There are a lot of game engine have been already/ will be ported to WP8.
> Anything less than WP8 is unusable for development or porting. It relies on technology Microsoft themselves made obsolete and does not even support native. WP8 devices are not that easy to obtain in several parts of the world (like Latin America) and are more expensive than entry level Android phones.
True for WP7.x, but I really doubt for your argument on WP8. I just checked that Lumia 620 (WP8) costs HK$2298, which is very cheap already, I really wonder the performance of similar level of Android devices. (and at this price level I can't get iPhone)
Some of your points are true, true to people coming from other platforms. MSFT is not working fast enough. But some points, such as no upgrade, I would disagree because I always find people complaining/ waiting indefinitely for upgrading the OS of their Android phones. Yes I know there are 3rd party ROMs, but I won't consider that as I can never tell if someone put malicious codes in it.
Because there are a lot of Windows users out there? Not just Windows RT users, but Windows 8 users can also use Windows Store Apps.
Leave Windows 8 store out of this, it's too new and still has not proved itself a profitable platform. Amount of users still means nothing (Everyone has Chrome Store, yet no one uses it).
Most developers are focusing on mobile because that's where people are spending the money, so my points apply mainly to WinPhone and WinRT.
I don't understand this. If I have already made money on iOS/ Android, then Windows Phone is just another system.
Yes but it's more difficult to port and has more restrictions. If you are using a game engine or HTML5 it's fine but most people (or more like, most developers that write apps/games that matter are not).
May I know how do I get BB10 device now, suppose I am interested in developing apps for it using HTML5/JS?
Find a blackberry rep, they give away alphas of their phones to developers or playbooks for free. They'll likely be at GDC.
As I remember, WP8 supports C++. There are a lot of game engine have been already/ will be ported to WP8.
Game engines help the small companies, but usually developers that write the most complex games roll their own engine.




Member since:
2006-02-25
You are totally missing the point. It's all about incentive. But i'll still reply to your answers to make my point clear.
I will need to buy a Mac computer to write apps for iOS (iPhone/ iPad) too. Mac is expensive to me. Perhaps you're already using Mac already so the cost to purchase Mac becomes zero, but I'm not.
Apple only had to make a few developers rich to generate incentive for everyone to make iOS apps and games. Microsoft is late the the party and their platform so far offers very little benefit compared to iOS or Android, so why should developers care? They need reasons to care, not obstacles.
However, I haven't heard that Apple/ Google give me free iPhone/ Android phones for development, I wonder if this also makes Apple and Google giving you the worst developer support.
Because Microsoft is not Apple and is not Google. Apple (willingly or unwillingly) attracted developers by making sure they earn a ton of money at first. Google made Android development extremely accessible and their entry level phones are cheap. Blackberry doesn't have either so they gave money and devices to developers.
Microsoft sat on their ass and did nothing, so developers mostly don't care.
I can't answer this as I don't have game development experience and benchmarks on hand.
You are again missing the point. It's not about performance, it's about ease of porting. Developers love learning new platform and getting their code to run on them. It's a neat challenge, except for the fact that their code has to be almost completely rewritten for Windows Phone because the APIs differ way too much (Microsoft Propertary vs Standards). Blackberry is trying to make sure that developers can port their games easily by supporting Flash, C++, Java, ObjC, OpenGL, etc. Microsoft, again, Isn't doing anything.
Last time I checked Lumia 620/ 7xx phone are relatively cheap compared to other Android/ iPhone. May be it is just in my city, but I feel weird when people happily pay for their new iPhone 5 (HK$5xxx at least) but say that it is expensive for Windows Phone (HK$25xx for Lumia 710 and HK$39xx for Lumia 820).
Anything less than WP8 is unusable for development or porting. It relies on technology Microsoft themselves made obsolete and does not even support native.
WP8 devices are not that easy to obtain in several parts of the world (like Latin America) and are more expensive than entry level Android phones.
So I hope I made my points clearer. As a developer, Microsoft is clearly doing things wrong and making the same mistake that they do all the time. It's like, they seem to think that sitting on their asses is enough and that users and developers will just be attracted to their products because they have the powerful Windows brand attached to it, while in reality it's quite the opposite.