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I believe that the market forces will make sure that Direct3D is no longer relevant. There are more OpenGL ES 2.0 devices sold per quarter than Direct3D devices.
No matter how you slice it, Direct3D is on the decline for install base.(XBox360 non indie games are not using Direct3D, they are using low level API)
Direct3D was a great thing for game developers. It forced standards in GPUs to be applied uniformly, even if the standard was a proprietary closed one. But here comes OpenGL charging ahead.
OpenGL is not exactly the same thing as Opengl ES and mobile devices are not a market as important to games as PC and consoles.
Devs were using DirectX on xbox 360 in the beginning but now, that it is an aging platform, they write for the mare metal to squeeze the last drop of performance from it.





Member since:
2008-09-11
By DirectX I understand Direct3D.