Linked by snydeq on Tue 19th Feb 2013 18:41 UTC
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RE[6]: As a developer, I say they are doomed on this path.
by Lennie on Wed 20th Feb 2013 18:25
in reply to "RE[5]: As a developer, I say they are doomed on this path."
RE[7]: As a developer, I say they are doomed on this path.
by twitterfire on Wed 20th Feb 2013 20:20
in reply to "RE[6]: As a developer, I say they are doomed on this path."
OpenGL ES might not be the same thing as OpenGL, but a whole new generation of developers will be familair with OpenGL ES. This can only be a good thing for OpenGL, right ?
Not. It's not hard to learn DirectX if you come from OpenGL and it's not hard to learn OpenGL if you come from DirectX.
Right now, as a game developer, you use what's best on the platform: GL ES on mobiles, OpenGL on Mac, DirectX on PC, libgcm on PS3, shader microcode and DirectX on Xbox 360.
RE[6]: As a developer, I say they are doomed on this path.
by JAlexoid on Wed 20th Feb 2013 23:46
in reply to "RE[5]: As a developer, I say they are doomed on this path."
OpenGL ES 3.0 and OpenGL 4.2 share a lot. Also, the code is very compatible between the two.
Console low level APIs are much like OpenGL(though can't say for XBox360).
Devs tend to ditch high level APIs on consoles as soon as possible, just because they want better optimizations. Same will be true for the next console that comes out.




Member since:
2008-09-11
OpenGL is not exactly the same thing as Opengl ES and mobile devices are not a market as important to games as PC and consoles.
Devs were using DirectX on xbox 360 in the beginning but now, that it is an aging platform, they write for the mare metal to squeeze the last drop of performance from it.