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I might be wrong but usually when you develop over a PC you must use an operating system loop that is controlled by the OS in order to adjust process priority acording to its own calendarizer and use the operating system own API. But when you programm over a gamming console you bring your own API that interacts with the hardware, so your code takes over the hardware and get maximum priority.
In the case of the PS3 yes there is an OS but it works over a full single core, is not interacting with the rest of the cores and the games only interact with the OS to report certain things (like trophies), but the game again takes over the whole hardware.
You might be right in the case of the PS4 considering what Sony is trying to pull off, like playing while downloading, playing PS4 games with the Vita, recording footage, and the proclaimed development easiness. Right now only PS4 developers know how it was implemented, but one way could be to use a Sony developed OS or a new Sony's game engine that implements almost everything for the developers or maybe just a really advanced development kit.




Member since:
2006-05-06
It will have an OS... just not a bloated general purpose OS. Ideally, everything will be tightly optimized and trimmed down to the bare necessities.