Linked by Thom Holwerda on Mon 11th Mar 2013 14:46 UTC
Games "To see anyone defending EA and Maxis for the state of SimCity, even were it in perfect working order on launch, depresses me to my core. This self-flagellation-as-skincare notion, where gamers loudly and proudly defend the destruction of their own rights as consumers, is an Orwellian perversity. That it might be considered in any way controversial to call them out on their crap, to point out that no, always-on DRM is not an advantage to anyone, is bewildering. It's a sign of just how far the gaming world has fallen into the rabbit hole of the publisher's burrowing." As usual, RPS hits the nail on the head so hard it shoots through the board.
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How it was supposed to work
by robojerk on Mon 11th Mar 2013 18:07 UTC
robojerk
Member since:
2006-01-10

How I see it, the online requirement is a form of DRM, however it added a slew of new features that were supposed to make it worthwhile.

The regional aspect is quite interesting, you try to make your cities attractive as possible and sim people from other player's cities come to visit with their cash to spend in your city. It really is an interesting idea to think of the game as more of an economic tool.

TO BE FAIR TO CUSTOMERS
However this still doesn't mean it should require an always on connection. They should have 2 modes of the game, online and offline, allowing you to pick which mode that city game will be played in.

The online mode should only download the economic data at game launch, and save your city to the server periodically while playing and when you quit.

The offline mode means your city never gets uploaded to the EA servers, the game generates sims randomly to visit your city. More of a classic version.

I would actually prefer a 3rd mode of play, which would allow me and my friends to have our own private region and focus on trade and commerce. The private mode would be a private server one of the players could have running, and it saves to that, (with a local backup). Maybe Civitas can do it one day.
http://www.kickstarter.com/projects/1584821767/civitas-plan-develop...

Edited 2013-03-11 18:11 UTC

Reply Score: 6

RE: How it was supposed to work
by Fergy on Mon 11th Mar 2013 18:55 in reply to "How it was supposed to work"
Fergy Member since:
2006-04-10


Thanks for the heads up. I just backed it.

Reply Parent Score: 3

marcus0263 Member since:
2007-06-02

Thanks for the heads up with Civitas, I've pledged!

Yep EA buy's up successful game studios then destroy's the game. I was once an avid gamer, spent tons of money on games but the last 10 years I no longer buy. The draconian DRM and the complete lack of quality, it's not worth it.

I did though just recently buy a game on Steam, that was only to support them porting to Linux. But EA games, I refuse to buy anything from them and wish they would just die for being the leeches they are.

Reply Parent Score: 2

RE: How it was supposed to work
by robojerk on Mon 11th Mar 2013 20:54 in reply to "How it was supposed to work"
robojerk Member since:
2006-01-10

No problem. Yeah I pledged too.

I think the best campaign against SimCity's latest release (and other upcoming games that are making it so us as consumers never truly own the game and can play it at our leisure) would be supporting Civitas and making sure they meet their goal. Someone needs to start that campaign.

Reply Parent Score: 2