Linked by Thom Holwerda on Tue 12th Mar 2013 22:35 UTC
Games "In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn't possible. Maxis' studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they 'offload a significant amount of the calculations to our servers', and that it would take 'a significant amount of engineering work from our team to rewrite the game' for single player. A SimCity developer has got in touch with RPS to tell us that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort." This keeps getting worse and worse for EA. It's also clear that Maxis' own developers are not happy with EA's meddling.
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RE[3]: The way to win
by gagol on Wed 13th Mar 2013 02:00 UTC in reply to "RE[2]: The way to win"
gagol
Member since:
2012-05-16

My point was mainly to steer developers efforts from "piracy" to legal OSS work. I agree it is a lot of work, but not unlike linux. Take a look at ManaWorld, it will surprise you what a community can achieve. It is not 3D but still quite fun MMORPG to play with a great community behind it.

Reply Parent Score: 2

RE[4]: The way to win
by drcoldfoot on Wed 13th Mar 2013 02:27 in reply to "RE[3]: The way to win"
drcoldfoot Member since:
2006-08-25

Sure Mana Word is "satisfactory" or even "good". But can it hold a candle to the current commercial offerings? Until such games can, they will Never sway the masses to turn their attention away from their commercial DRM crippled, counterparts. I never said that it can't be done. All that it will take is a Mark Shuttlesworth of gaming to initiate and bankroll a project of such a magnitude.

Reply Parent Score: 4

RE[5]: The way to win
by Soulbender on Wed 13th Mar 2013 04:01 in reply to "RE[4]: The way to win"
Soulbender Member since:
2005-08-18

But can it hold a candle to the current commercial offerings?


Well, judging from the massive amount of major and minor bugs in SimCity (QA? Ain't nobody got time fo' that), holding a candle to commercial offerings wouldn't be that hard.

Reply Parent Score: 4

RE[5]: The way to win
by darknexus on Wed 13th Mar 2013 07:09 in reply to "RE[4]: The way to win"
darknexus Member since:
2008-07-15

All that it will take is a Mark Shuttlesworth of gaming to initiate and bankroll a project of such a magnitude.

Bad example. Spaceman's been throwing money at Ubuntu for years now, and it's still a half working hodgepodge. It's not enough to bankrole a project and throw money at the problem, you also have to know how to pick the right people and have a clear vision of where the project needs to go. If you don't know how to pick the right developers and designers, and don't have a clear idea of what you want to accomplish, you'll be paying a lot of money for no gain.

Reply Parent Score: 2

RE[4]: The way to win
by WereCatf on Wed 13th Mar 2013 06:48 in reply to "RE[3]: The way to win"
WereCatf Member since:
2006-02-15

Take a look at ManaWorld, it will surprise you what a community can achieve.


That the community you mentioned can achieve Commodore-like graphics?

Reply Parent Score: 4

RE[4]: The way to win
by bhtooefr on Wed 13th Mar 2013 11:03 in reply to "RE[3]: The way to win"
bhtooefr Member since:
2009-02-19

And the developers in question are good at hacking on x86 asm to disable DRM.

Great if you're trying to disable DRM, horrible if you want an artist or a story writer or something like that.

Reply Parent Score: 2

RE[4]: The way to win
by drcoldfoot on Wed 13th Mar 2013 17:10 in reply to "RE[3]: The way to win"
drcoldfoot Member since:
2006-08-25

As a youngster, Popular games were from Sierra, such as Space Quest, Kings Quest, Leisure Suit Larry, etc. And in the IT field, Unreal (Original) and Unreal Tournament...

When I feel nostalgic, I can fire up a DOS emulator, pare down my CPU, and play the old game. I can still play Unreal Tournament with my friends with my old Mods, etc. Young people now, do not have that kind of future under always n DRM. Once their game is EOL'd, new tech introduced, their game that they've PURCHASED and enjoyed is gone forever. Right now, a person can rationalize that you can move on to newer games, but as someone with a few years under my belt, you WILL get nostalgic and want to play your favorite games with your choice of hard liquor or beer and junk food. That is yet another area that DRM fails modern gamers.

Reply Parent Score: 2