Linked by Thom Holwerda on Tue 2nd Apr 2013 11:17 UTC
Games A lot of interesting stuff on the internals of one of the greatest games of all time: Pac-Man. First, recreating Pac-Man in a day. Second, a very detailed look at the artificial intelligence of each of the game's ghosts. As it turns out, each ghost had its own 'character' and approached Pac-Man in its own unique way. Third, the Pac-Man Dossier, the most detailed study of the game ever.
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RE: Been there...
by Kroc on Tue 2nd Apr 2013 16:57 UTC in reply to "Been there..."
Kroc
Member since:
2005-11-10

No love for QAOP? ;)

Reply Parent Score: 1

RE[2]: Been there...
by deathshadow on Tue 2nd Apr 2013 18:09 in reply to "RE: Been there..."
deathshadow Member since:
2005-07-12

What does a Sinclair Spectrum Emulator have to do with anything? Mind you, the Z80 proc would be familiar territory, but being a Yank we never really saw any Sinclair models newer than the TS1K, which was just a Zed-Ex 81 with the RAM doubled, and usually sold for 30 bucks at the pharmacy.

Or did you mean something else? (that's the only thing I'm familiar with "QAOP" meaning)

Reply Parent Score: 2

RE[3]: Been there...
by Kroc on Tue 2nd Apr 2013 18:24 in reply to "RE[2]: Been there..."
Kroc Member since:
2005-11-10

The key controls Q=Up, A=Down, O=Left and P=Right. It was common before WASD set in. It's better than WASD because it's comfortable and easy to have fingers on all of the keys.

Reply Parent Score: 1