Linked by Thom Holwerda on Fri 5th Apr 2013 10:47 UTC
Games More and more evidence is pointing towards the next Xbox requiring an always-on internet connection in order to play any games - i.e., once you lose your connection, you can't play any game at all. Three minutes after losing your connection, "your" game will suspend itself and stop playing. Microsoft's Adam Orth took to Twitter to defend this anti-consumer practice, but he did so in the most ungraceful of ways.
Thread beginning with comment 557758
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[5]: Comment by Chris_G
by anda_skoa on Fri 5th Apr 2013 15:48 UTC in reply to "RE[4]: Comment by Chris_G"
Member since:

I fail to see how it actually controls the market. As I said, they wouldn't have to negotiate with local distribution if they just allowed it to be bought online outside of a country.

The control in this case is that they can offer exclusivness. Local distributiors are often willing to pay for the guarantee that nobody else will be able to sell a thing that has certain demand.

One occasion where this is used heavily is TV series. US based producers sell exclusive licenses for different European countries, often only allowing one broadcaster per country.

This business practise is the sole reason why there almost not TV series streaming service in Europe. Even if content right owners would like to sell streaming licenses, their previously struck deals with TV broadcasters contained exclusivness guarantees.

With "multimedia" any delay is likely to just cause interest to die down.

Sure, a certain part of the target audience will circumvent the "ban", e.g. using DVD players without region code check or downloading the content, but they don't see this as a problem per se. It is an opportunity to push more control features and strengthens their "it's because of piracy" scapegoat.

Reply Parent Score: 3