Linked by Thom Holwerda on Sat 13th Apr 2013 16:49 UTC
Legal "The OFT has launched an investigation into whether children are being unfairly pressured or encouraged to pay for additional content in 'free' web and app-based games, including upgraded membership or virtual currency such as coins, gems or fruit. Typically, players can access only portions of these games for free, with new levels or features, such as faster game play, costing money." Instances of this may be illegal, especially when it targets children. As for me - I just find it incredibly annoying.
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That's what we get
by leos on Sun 14th Apr 2013 03:30 UTC
leos
Member since:
2005-09-21

The app movement drove prices down towards $0.99. Obviously unless you're in the top spots, you can't make any money at 70cents/sale.
Why are we surprised that game studios are turning to alternative revenue sources to fund their games? If you don't like the model, don't buy the game. Simple as that.

Reply Score: 6

RE: That's what we get
by Anonymous Penguin on Sun 14th Apr 2013 17:06 in reply to "That's what we get"
Anonymous Penguin Member since:
2005-07-06

I see it differently. Far too many people hope to make easy money with appalling quality apps for smartphones or tablets. Better applications don't cost $0.99.
For instance Hiarcs for iPad/iPhone costs $9.99.
But that is a different matter. Here we are talking about applications tagged as free, but which aren't free at all. Thus a scam.

Reply Parent Score: 4

RE: That's what we get
by Kivada on Mon 15th Apr 2013 06:38 in reply to "That's what we get"
Kivada Member since:
2010-07-07

They are doing the same thing that started with gaming with the PS3 and Xbox360 DLC, it has permeated all gaming platforms that have an internet connection.

Thus you'll still pay $20-70 for the game base install, then have to be bled dry for DLC or other in game crap.

Reply Parent Score: 3

RE: That's what we get
by Laurence on Mon 15th Apr 2013 12:23 in reply to "That's what we get"
Laurence Member since:
2007-03-26

The app movement drove prices down towards $0.99. Obviously unless you're in the top spots, you can't make any money at 70cents/sale.
Why are we surprised that game studios are turning to alternative revenue sources to fund their games? If you don't like the model, don't buy the game. Simple as that.

We don't, it's kids who don't know any better that buy that crap; which is the whole bloody point of this investigation.

Reply Parent Score: 5